Bomber Crew - FTL + WWII

The automated ammo feed for the tailgunner is amazing. Also, if you’re struggling, I highly recommend you rename your crew to their job titles…it cuts down on the chaos substantially (works great in FTL also.) Between those and realizing there was no urgency to the “critical” missions, I’m enjoying this a lot more now.

If you want to make use of the custom plane art feature in the game and have no artistic talent like myself, here’s what you can do:

  1. Find an image you’d like to use and save it locally (I just googled Bomber Nose Art)
  2. Use your photo editing software of choice to make it 64x64 pixels (image->resize in Paint.NET), transparent background, and save as a PNG called “CustomLivery0”.
    (here’s a guide on how to do transparency with Paint.NET which is free:)
    https://www.techjunkie.com/image-background-to-transparent-paint-net/
  1. Cut/paste your image file into:
    C:\Users\username\AppData\LocalLow\Runner Duck\Bomber Crew

Alternatively, this site has tons of 64x64 png icons premade, you’ll just need to rename them to CustomLivery0,1,2,3,etc:
http://www.iconarchive.com

Here’s my finished image:
Imgur

On my plane:

Quick tip, SHIFT is your friend, it will let you zoom in and out from interior view. it made the game more managable during the hectic times. Also you dont have to lift off right away, i usually have all my gunners grab a reload then head back to their stations. Also save scumming works if the mission goes to shit just exit, it will say progress wont be saved.

Shift is great and that second tip is a key one. Gunners start with three ammunition mags at take off, but immediately load one which leaves a gap, so you can send them all to the ammo can during the take-off roll to get a third belt meaning you won’t have to reload as quickly during a fight.

Also, if enemy fighters are making a low attack on you (usually at medium altitude, although they will sometimes do it at low altitude), it’s generally quicker to send your topside gunner down the ladder rather than have someone come from the cockpit back to the ventral gun.

Last mission my cabin caught fire and the pilot ran ran around like crazy away from the fire, unfortunately the only fire extinguisher was the back of the plane… Was a very short mission.

The menu transitions are driving me crazy. I mean, it’s a cool design, but can you skip them? I haven’t figured out how…

Thus far, I’ve found that making my rear gunners secondary engineers is helpful, so they can handle damage in the back two thirds of the plane while my main engineer is handling fuel consumption.

Radioman’s ability is really good: auto mark is really usefully when on the bombing run, so you don’t have to take your eye off the target to mark all those pesky fighters. And later, he will get call Spitfire ability = 3 spitfire escorts to keep fighters away.

“I can summon Spitfires from the vasty skies…”
“Why so can I, or any 8th Air Force radioman. But do they come when you call?”

I used to own a game that I think is this game, but I remember the plane looking much more like a standard B-52. Weird.

Reading about this just makes me want to reinstall Grigsby’s Eagle Day to Bombing the Reich. In fact, I’m doing that right now.

Then you’re all gonna love the Halloween update that just dropped:

just because the developers are so responsive, this will be purchased by the end of the day.

Damn, that’s pretty cool. Will definitely make it more fun for those of us struggling with the pace.

Just the “R” on its own is an amazingly wonderful feature.

Yeah, that sounds like a pretty great patch :)

Baring any reservation I have toward designers bailing out of their own game because of some internet flak, I fear of what has happened to the prospective TvB now :(

I think I missed something. What’s that?

Yep, I just went from not buying to buying today. Even if I never make it past one mission this kind of dev engagement is fun to reward with my dollars.

It started here.

Thanks for the heads up. That’s an awesome update!!!