The automated ammo feed for the tailgunner is amazing. Also, if you’re struggling, I highly recommend you rename your crew to their job titles…it cuts down on the chaos substantially (works great in FTL also.) Between those and realizing there was no urgency to the “critical” missions, I’m enjoying this a lot more now.
If you want to make use of the custom plane art feature in the game and have no artistic talent like myself, here’s what you can do:
Find an image you’d like to use and save it locally (I just googled Bomber Nose Art)
Quick tip, SHIFT is your friend, it will let you zoom in and out from interior view. it made the game more managable during the hectic times. Also you dont have to lift off right away, i usually have all my gunners grab a reload then head back to their stations. Also save scumming works if the mission goes to shit just exit, it will say progress wont be saved.
Shift is great and that second tip is a key one. Gunners start with three ammunition mags at take off, but immediately load one which leaves a gap, so you can send them all to the ammo can during the take-off roll to get a third belt meaning you won’t have to reload as quickly during a fight.
Also, if enemy fighters are making a low attack on you (usually at medium altitude, although they will sometimes do it at low altitude), it’s generally quicker to send your topside gunner down the ladder rather than have someone come from the cockpit back to the ventral gun.
Last mission my cabin caught fire and the pilot ran ran around like crazy away from the fire, unfortunately the only fire extinguisher was the back of the plane… Was a very short mission.
Thus far, I’ve found that making my rear gunners secondary engineers is helpful, so they can handle damage in the back two thirds of the plane while my main engineer is handling fuel consumption.
Radioman’s ability is really good: auto mark is really usefully when on the bombing run, so you don’t have to take your eye off the target to mark all those pesky fighters. And later, he will get call Spitfire ability = 3 spitfire escorts to keep fighters away.
Baring any reservation I have toward designers bailing out of their own game because of some internet flak, I fear of what has happened to the prospective TvB now :(
Yep, I just went from not buying to buying today. Even if I never make it past one mission this kind of dev engagement is fun to reward with my dollars.