Six Wakes by Mur Lafferty
A really great opening: Clones traveling on a generation colony ship wake up 25 years into a 400 year journey. But they’re not suppose to wake up, at least, not like this. Not all at the same time. Not surrounded by the dead bodies of their previous lives. Something very bad has happened, the ship’s AI has been hacked, all logs have been erased, and they have to figure out what happened, who murdered them, and don’t have any of the benefits of the previous 25 years to guide them: the mindmap they each wake up with is the one taken as they boarded the ship. And there’s another reason none of them can trust each other; they’re all convicted criminals, crewing the ship to start anew on a fresh colony world.
The point of the novel is to examine what it means to be human, how that changes when you can be cloned and become essentially immortal, and all the weird ethical and social issues that brings up. “Mindmaps” are just what they sound like; a copy of the mind taken at a discrete point in time for the purposes of loading into a cloned body, and in this world criminal types have figured out how to hack and edit these mindmaps, leading to all sorts of interesting scenarios. This premise and theme are pretty well explored throughout.
But…though it’s a fantastic premise I found the execution lacking. The characters aren’t super distinct; the author has a ball writing the comic relief guy, but everyone else is pretty serious and sortof boring, including our protag. Though she’s hired as the cook and cleaner, it turns out she’s a former super-clone hacker who’s responsible for lots of the issues the other characters have. She created personalities in one guy, and edited out part of another guy’s personality. The descriptions of her being forced to do this work at gunpoint are a little flat. A decent amount of the storytelling is a little flat, actually. It feels like someone working out ‘how everything makes sense’ and not telling a story with characters and drama.
There’s a lack of dramatic tension throughout, exemplified by the odd things the author chooses to focus on. I think she’s trying to give us insight into the personalities onboard and flesh out possible motives and alibis, but long descriptions of our protag fixing a food extruder while the rest bicker inconsequentially isn’t that interesting. There’s lots of descriptions of who met who while walking in the halls, and more minor annoyances.
Particularly annoying was that it’s set in like, 2250, but there’s still syringes in the med bay, a human is supposed to clean the ship, they carry tablets to interface with the ship, and a million other minor details that demonstrate the world isn’t fully fleshed out / thought-through in a satisfying SF way.
The author got the seed of the idea playing FTL though, so that’s cool. :)