Quack quack oops!
I'm not sure I really understood from that review why you didn't like it, other than "I just didn't like it". As Jonathan pointed out (to me, as it happens) in the spoilers thread - if you're relying on pixel-perfect jumps, you've probably not found the best solution to a given puzzle. That's not much of a comfort if you're sat there, frustration slowly boiling your blood because you just can't see the way it should work, but there are actually very few instances where you can "brute force" your way through a puzzle via extra-deft platformer skills as an alternative to a neater, cleverer solution. In this respect, it's not even really a platform game, though it wears the clothes of one.
Also - the "deconstruction" element. I have no real history with or nostalgia for platformers (except maybe Manic Miner / Jet Set Willy), so whatever passes for this in Braid doesn't speak to me either, but I don't think that it's really key to understanding or appreciating a game which has so many fine feathers in its cap.
I think you've been too harsh - you've written the review I would have written, had somebody sat me down and forced me to write when I was stuck staring at one of the more fiendish puzzles in the game, and the only thing my brain could come up with is "Nnnnnng!". I certainly don't blame you for that though.