Breath of Fire V: Dragon Quarter - Fantastic so far

Well the game ends when your D-ratio hits 100%, so restarting with SOL will allow you to retain your weapons, banked inventory, lumped party xp, and learned abilities all from the beginning with a fully charged D-ratio. It may sound really excrutiating, but with your beefed up party, it is surprisingly painless to run back through to where you left off.

I did it once when I played through the game and my D-ratio hit near 97% just before facing the final few bosses. Whipped back through the game at a fevered pace and ended up slaughtering the bosses with my D-ratio barely 40% as I recall.

In the first town there is a character you can talk to who will store items for you so that they will be available between restarts. If my memory serves, she is near the bottom of the ramp in the large town area.

You store the kits with one of those girls. You know the ones - they’re always hanging out in the danger areas (dungeons, ice caves, the end of the world) - anything to make a sale. There’s one that’s a portable store, and the other one’s a portable storage locker. Talk to her and you can store inventory, then talk to her again (or one of her many clones around the world) and you can retrieve it, even after restarting, restoring, whatever.

Traumahound: Yeah, well, I took longer because my advice is more complete!

Only in Danger Areas? That blows, since you can’t SoL in those areas.

Well I meant that sort of figuratively. They’re also in towns, and usually are hanging out very near a save point.

Also, piqued by this thread I went back to the game today. Apparently I haven’t played in more than a year. I just did a single dragon run to gain experience and cash, and recreated a labratory in the colony to get more of those XP-increasing items. It was fun, although just as time-consuming as I recall. I just started going D-Breath on everyone’s asses, and it still took about an hour to get over 90% on my D-Ratio.

Crap on a stick!

Need more hints/tips!

How do make the most of the D-Counter? Is the point to use it up to a point (let’s say 90%), restart, and then reach where you were without using it again (just using your Party XP and stats), so you can progress onwards until the D-Counter gets to high again?

Thanks for all the help by the way.

After this, I don’t think I’ll ever be able to play another Square game again! It’s ruined me. Someone please tell me another BoF is in the works.

I forgot all about this game till this thread got resurrected. Was really tempted to go pick it up till I read some reviews complaining about limited locations to save. Then further limitations in the form of save tokens ala RE. That’s like my two cardinal sins of game design all wrapped up into one neat little package. While apparently you get to keep some xp/items? after dying that’s still a butt load of frustration I don’t need.

Yeah, normally I hate limited saves in games but I managed to accept it and even enjoy it in this game. Probably because in most games it feels like the developer is lazy or trying to punish the player, while in this game the mechanics are designed around it.

tromik - yeah, that’s the best (and only, really) way to gain levels. I believe the gameFAQs guide calls it a ‘dragon run’. You just save and then go all out, using your d-powers as often as necessary. Try to get a bunch of enemies in a group, and then wipe them all out on the first turn - tons of XP. You’ll occasionally grab some stat-increasing items too. Once your d-counter gets pretty high, you need to find a girl to store your stuff. This step is optional if you stowed all your stuff before you began (which is a good idea) but you still want to try and find one to store your stat-increasing items. Also, find the shop girl to sell anything you’ve picked up (extra weapons, especially), then store your extra gold in the colony. That way you don’t lose any of it. Then restore, apply the stat-increasing items and party XP, and save again with the supplied save token.

Of course, at the end of the game your d-ratio changes based on your performance in the game, and two metrics used are time to completion and number of saves. So if you want the best ratio, you can’t really use this method. Of course, I believe you don’t really have a chance at it anyway until you’ve gone through a few times and picked up most of the skills and high-level weapons.

Oh, and this method is also perfect for scouting. Find the path of least resistance to the next save point, and also find the nearest and easiest save token to retrieve. If you wait for the gave to just hand you a save token, you’ll only be saving at about every third save point. But using this method, you can go out of your way a little to grab a save token, then save at nearly every save point. And between the save points and grabbing the save token, you fight as little as possible. That’s what the dragon runs are for.

Err, the saving is not a convenience feature, its part of the gameplay. You’re supposed to replay Dragon Quarter with all the options for restarting and saving. Once you start playing you’ll realize its also not as inconvenient as you think is, because the game is small in scope. Also, there is a handy quicksave option that disappears after you load it when you retun to the game for anytime you need to stop the game. The reviews for this game nearly everywhere didn’t “get it,” so please consider the source.

-Kitsune

I remember this game… I never even got to the point where you’re able to use Dragon powers before I set it down and didn’t come back to it.

Maybe I should get it again…

It’s 15 bucks new at EB.

Another BoF is likely, but unfortunately not one like this. Even in Japan, this game faced harsh criticism and tons of BoF were incredibly angered that it changed so much. Fanboy shitstorms unfortunately count for a lot, and it would seem the team got heavily rebuked for creating this game. Poor Capcom, so heavily critcized for its sequel tendencies, can’t even a break when they are brilliant about it. :(

On the other hand, the people who did this are now working on the Rockman X: Command Mission RPG and that game has a similar blackout on concrete details as this did before it was released. So it is possible that they’re doing something highly unconventional again with that, and we won’t know it until it releases, out of fear of backlash. I’ll certainly keep you updated. Interestingly enough, it seems to be a new design decision at Capcom when it comes to RPGs, they retooled the fourth game in their GBA Mega Man Battle Network/Rockman.exe series so it too ceased to be more of the same and became a refreshing change of pace, though not to the same extent as Dragon Quarter.

In any case, I don’t know if you were just joking around about Square games, but you did play Vagrant Story right? Because they are a lot of similarities between that game and this one, and Vagrant Story is a total masterpiece. I haven’t played it in a while, but as a late PSOne release with state of the art graphics for its day, I can’t imagine its aesthetics aged too badly. If you’re looking for something to follow up Dragon Quarter after you’re done with it, Vagrant Story is probably a perfect compliment. Keep in mind, however, that like Dragon Quarter the game is pretty complex and unconvential, so you might need to ask questions on this board or look up FAQs.

Another good game to followup Dragon Quarter might be Grandia Xtreme. Its a dungeon-hack RPG with some of the wildest boss fights around, and extremely twisty, winding, trap-laden, large, Indiana-Jones-esque open dungeons. Its also a pretty challenging game, with an excellent, streamlined, well-thought-out battle system. The only problem is after a promising first five minutes of the opening cinematic, the story is so bad it makes your brain want to ooze out of years and escape. Apparently, the dub is astoundingly bad too. Luckily, after that first scene, what little story there is, is thrown in the background and largely ignored, so you won’t be facing any cutscenes for hours and hours at a time, and they’ll be pretty short at that. So if you can ignore the story, Grandia Xtreme is an underrated PS2 RPG that’s worth checking out.

-Kitsune

Hrm, that and Kitsune’s comments on the save system have pretty much changed my mind. If I remember next time I am at EB I will definately have to pick it up.

Oh and I am playing through Vagrant Story for the first time on my PC thanks to the wonders of emulation. I bought it when it first came out for the psx and after getting my ass handed to me repeatedly I put it down. Picked it up again after playing through FFT for the first time (another awesome game) and I am really enjoying myself.

I recommend reading up at least a little on how the combat system works with the equipment and such though. For the first third of the game it was very hard for me, but now it’s cake since I have my weapons all built up and understand how the different categories go up and down on equipment.

Excellent!

Unfortunatly, when I chose, I chose the N64. I chose Genesis over Super Nintendo too (though I did finally play though Chrono Trigger on a friend’s SNES in University in 1999). Now when I think Square, I think FFTA and FFX. If I can find it at EB, I’ll pick it up. Since most people mention Vagrant Story and Valkyrie Profile together, should I pick it up as well?

Done. I’ve also been told to try Suikoden III and Shadow Hearts, are good?

Oh, and send me some Option 2s, Yes! mags and what ever magazine you get your into in!

Since most people mention Vagrant Story and Valkyrie Profile together, should I pick it up as well?

The reason most people list these together is not because they are terribly similar (they are very different games), but because both came out in the twilight years of the PSOne, both benefited extremely well from the knowledge of the hardware, both start with a V, both are made by extremely famous Japanese developers with influential track records, both fly in the face of RPG conventions and do things they’re own unique way and both are utterly brilliant, deep, multi-faceted games.

If you’ve never heard of Valkyrie Profile, it concerns the travails of a valkyrie of Norse legend named Lenneth who is charged with gathering the souls of fallen warriors in order to prepare for the last battle, Ragnarok. The game is divided into many chapters, in which you have a certain amount of blocks of time in order to search for fallen warriors, recruit them and train them. Going into a town or a dungeon or searching for the heartbeats of warriors soon to die each takes a different amount of time initiate, but there is no ticking clock, it works more like a turn thing. So there’s a great deal of a sense of impending doom and tension, while at the same time the appeal to think up great complex strategies.

The main strategy is dividing your earthly fighting force for training purposes and trying to please Odin by sending up strong fighters and this trickles down in all sorts of ways. Who you send and how powerful they are when you send them affects the Ragnarok war as you get reports after each chapter on how it is going. As you fight with your warriors, you earn points to improve them in ways that are more than just about fighting prowess, making them less impulsive, or more courageous, giving them more charisma, etc. Also, as you search nests of monsters to fight against, you don’t really buy things in this game as much as you “earn” materilization point with which to procure miraculous items, weapons and armor and such from heaven and equip with, or you find it in the dungeons.

The game’s action takes place in a 3D world map, where you fly around as the valkyrie searching and a 2D system very reminiscient of Symphony of the Night, with light platforming and action/puzzle elements. The battle system is totally unique, assigning each of a party of four characters to one button on the PlayStation’s controllers face. Timing and combos are very important and what seems simple at first becomes incredibly multi-faceted, diverse, devious and deep as you play farther into the game with monsters that will tear you alive should you simply try to deadbrain through them. At the same time, battles are quick and tense, again, giving you all the time you need to plan, but having the tense elements of an action game without being an action game, if that makes sense.

Almost everything about this game is unique when compared to other RPGs, even the towns, which are not your conventional bases where you buy weapons, items and talk to people. The game has a gorgeous 2D engine and I’m unsure as to how the voice-acting turned out in English, so maybe someone else can help you with that. Nevertheless, the soundtrack is also wonderful. There’s little about the game that isn’t.

It may sound like I’m riding a hype train here, but really this is One of the Greats. Again, it demands that you do not play as you would your average RPG with your normal expectations, and yet, its terribly replayable, especially since you are unlikely to discover an absolutely terrific and clever plot twist the first time around – the plot is mostly in the background BTW, gameplay remains supreme, but what there is of it is better than most other games or RPGs, same with Vagrant Story, which has extraordinary writing.

I hear it quite rare in the US, which is a shame, but if you can get your hands on it, its most likely going to be worth the money for you.

To quote the game, it is an experience that “shall be engraved upon your soul.”

Done. I’ve also been told to try Suikoden III and Shadow Hearts, are good?

:twisted:!

Trust me bud, I’m terribly biased when it comes to Suikoden III. I not only greatly enjoyed the first two games, but I’ve always loved the Chinese novel these games were based on AND its one that was a great part of my childhood. On top of that, the third game came out at an extremely emotional time in my life AND was given to me by a best friend as a gift. I can talk about Valkyrie Profile calmly because its a cool game that I had lot of fun with and is one of the best RPGs on the PSX, but this is one of my favorite games ever and I have an adoration for it that borders on the psychotic. I’ve spent something like 300 hours playing it and have written a FAQ that’s over 200 pages on it. Perhaps you ought to ask someone else. ;)

Shadow Hearts is alright. Its a kind of confused game though and if games with lots of forced cutscenes and nonsensical plot direction aggravate coughFFcough you, this might not be your cup of tea. The battle system is decent enough, but neither terribly tactical nor very deep; its also rather slow. There is a great deal about that is unique, including the horror Victorian setting and the odd mechanic of the Judgement Ring, which tries to add some physical coordination to enhancing things, and it does have some great polish (the writing and the attention to detail in the menu, as well as the very flipped out Silent Hill-esque monsters are neat). It definitely takes after Final Fantasy somewhat though and is made by some ex-Square staff to boot. But hey, I think I remember getting the good ending involved something about a porno magazine, so that’s something.

Oh, and send me some Option 2s, Yes! mags and what ever magazine you get your into in!

Huh?! What on earth are you talking about? :/

-Kitsune

Wow. I think I’m set for RPGs for awhile. A long while.

And that last bit I wrote was just really badly written, don’t worry.

But I would love an Option 2, I can’t them anywhere here, even at the big Asian malls.

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Capcom has posted a new trailer of the game at the site. It’s at: 株式会社カプコン:CAPCOM WORLD JAPAN

If it takes you the main site, simply click on the most far right link, the fourth one (it saws download) and the link that pops up below it to get to the trailer. The rest should be self-explanatory.

Looks intense to say the least. Go Dragon Quarter team, create a winner! Only three more weeks until we find out how it turned out. Love the Rockman techno that site BTW, can’t get it out of my head. Boo-do-doo-do-doo-do…

The stats next to each character’s health is a turn-order graph similar to the ones in Grandia and Final Fantasy X that determine who goes next and can be influenced by several things, though Capcom isn’t giving any hints just how yet.

If you save up your weapon energy (might be in Limit Break fashion, but I don’t know yet) you can activate an action trigger, which is a special ability for each character that works somewhat like the inputs in Mario & Luigi/Paper Mario in that you have a limited time to do something in order to use the abilities. Their abilities are as follows (I especially like Axl’s!):

Rockman X: You can charge his mega buster just like you can in the platform games.

Zero: You can input various Street Fighter-style to access special moves and make a combo.

Axl: Choosing from an alphabetic hex grid, if you can input the DNA pattern of one the bosses you’ve previously defeated you can change into one of them.

Cinnamon: Her Angel Eight will heal other characters depending on how much you rotate the C-stick/analog stick.

Spider: You play Draw Poker, and according to the results, his attacks change.

Marin: You play a slot machine like Setzer’s from FFVI to determine her attacks.

Machismo: By hitting the A,B,X,Y buttons as fast as you can, you can charge up different parameters of a charge combo hit. A heightens the levels that multiply damage, B heightens the level that has an effect on how many hits are made with the attack, X raising the chance of critical hits on each attack and Y seems to effect attack radius or something like that. Apparently you can also add secondary effects.

Last but not least, the final strike is an attack option allows you team up with your team mates as an extra turn, if you can decrease an enemy’s energy by at least 75% in one turn attack. During the time the meter runs down at the top of the screen you can hit as many times in the time limit, by either using each party member’s main weapon or using weapon points to use a subweapon. You have to have your party lined up and not underneath detrimental status effects though.

That’s about all I know for now.

-Kitsune