What’s the issue with the camera?

All I noticed with the camera is that it’s jerky when you rotate; it sort of stops after a few degrees of rotation. Annoying, but not fatal. Also, the angle of view is…off, in some way. Again, irritating but fairly minor (to me).

Otherwise, the game seems to have been hit with a nice coat of polish. Some more options in character creation, better level layout, the UI seems slicker, etc. I’m only in Highpool though.

It’s mostly (for me at any rate) the crazy straight-up and down view you are forced into if you try to zoom out … at all. Default view is the right angle, but it’s very, VERY close to your party members. Pulling it out puts the camera almost perpendicular to the ground, it’s incredibly useless. Related, and I’m not sure if this annoys just me or what, but if you have the camera NOT centered on the selected party member when you have them start walking, the camera auto-pans over to the selected character to center on them, so you can’t have your camera in one place and then move without kicking off the move-command and then re-adjusting where you want the camera pointed. I just gave up and don’t pan the camera any longer.

I haven’t had any jerky-ness with the camera though myself, just the unplayable viewing angle (which is huge, to me, and probably worse for having just played PoE so much with it’s perfectly usable and not-worth-mentioning-becuase-it-works-like-you’d-expect camera).

The Steam thread about the camera is huge, and growing. It’s nice they are fixing it, or at least just reverting back to the way it was, but how on earth can a building full of gamers all decide this was the way to go with the camera? Why even change it at all?

There has been some other disapointing moments as well, I’m afraid. First, I can’t really find any of the quirks (the ones you can select up to 1 of during character creation that have a negative and a boon to them) to be useful. They all seem terrible, and not really very playable. Hopefully I’m wrong on that one, could just be me. I just read one of them reskins your carefully molded character you designed into a clown. That would be a not-funny surprise, I think.

Second, it sounds like some of the voice work that was originally in the game has been expanded for some characters. Nice! Except they used a different voice actor yet still kept the original voice work. So … that’s very jarring.

Third, there is a strange bug that happened to me (and a few other folks) where if you choose to create a female character, you don’t get to select amongst the custom portraits you may have downloaded and put into the custom portraits. On a related note, there are still like 10 portraits by default to choose from, and none of them are anywhere near as good as the fan-made ones you can download. They should have just made the custom portrait pack part of the game. Both the female characters I made ended up having to use one of the built-in portraits, which isn’t the worst thing ever, but sort of a head scratcher. Did QA never make a female character with custom portraits? Seems… unlikely.

These are my observations with the first 20 minutes of the game, so I’m shelving it for now. I remember loving it when I last played it, and I want to get back into it in a bad way, but it feels like it’s not really ready yet. :(

I really didn’t find the zoom that bad, just off-putting. Apparently they thought their new graphics needed more close-in looks, but they’ve since been advised of the error of their ways.

The voice overs, yeah, it’s uneven, but I click through them anyhow. Never listen to them.

The quirks…well. The Ascetic one is good–extra points in exchange for no trinket use. The others I agree are “WTF?” Who would choose them? They don’t actually add anything but chaos it seems.

On the plus side, the encounters are much better at least early on, positioning of enemies is better, loot is better, the UI is better, and overall flow of the game works better IMO.

Did they fix the ridiculous amount of locked containers and traps in the game? I must have spent 50% of my playtime savescumming to get around locks and traps.

Hard to say about the containers. So far, most have lacked locks/traps, but I did find one that was both locked and had crap in it.

It’s less that they wanted to show off the graphics with a closer camera, and more surely that the better graphics need beefier requirements and one way to compensate for that is with a closer camera (or a camera that aim straight to the ground and not to the horizon) that shows less stuff in the view at once.

I read that now it’s more streamlined, as the highest skill of the party is used for stuff like that.

That doesn’t really solve anything. Previously you still used your designated dude or dudette to perform an action, the problem was the very high fail rate even with high level skills.

Started playing it again on the DC, the camera could do some work though, a higher zoom out level and when zoomed in, it should pan “outwards” more. I just had to pan a lot using the keyboard instead, as the zoom wouldn’t show me as much as I needed it to on any setting.

This is how it worked before, Bateau is speaking of the save-scumming that happened because if you had even a 12% chance to open a high-end lock, you could just try, reload, try, reload and it got really obnoxious.

Obvious solution is to not savescum though, I suppose. I understand the desire to get into every container, but the way it used to be locked containers weren’t necessarily BETTER resources, just more resources.

I’m getting used to the camera, but it’s still super unwieldy. I really only want to be able to raise it up and tilt it down by holding down like middle-mouse or something, more than anything. Textures looks fantastic though, lots of art work looks nicer, and the encounters (the meat and potatoes of the game anyway) are still excellent. And as pointed out, more engaging and have a better feel to them.

It’s a mixed bag, but hey, overall, I think it’s an improvement. And it’s free.

True enough, and it’s fun. I only complain because it’s an otherwise terrific game, and I want it to be better. On the plus side, a few hours ago Brian followed-up his tweet about the camera to say it will be fixed yet today, which is cool. I haven’t run into new issues after another hour of playing, so it was just a bad first impression I think. The camera stops me from playing for too long at a time though, I already don’t feel the best and that weird camera is making me feel a little motion sick or something, so hopefully by the time it’s fixed I’ll feel a bit better, too!

I can wait a day before firing it up.

Camera fix is live.

Might as well tell me to just not breathe!

What they should do is set it so the game knows if you succeed at opening a lock or disarming a trap when you first load the map, and the only way to change that is to permanently improve your skill. They should also cut the number of containers/gates/etc that are locked or trapped by like 90%, and put great loot in all of the remaining ones.

Just downloaded it and got a 300ish MB update right behind it.

I might play again, never got much into LA. If I do, I’ll edit my savegame to max out lockpick, safe crack, and alarm disarm from the very start.

So no option to just shoot-up the locks? What kind of American Post Apocalyptic World is this?! ;) But seriously, why can’t i shoot a lock out?

You can bash most locks open! :)