Grifman
1683
Yes, I think CA is about as big as AZ. And yes, I like VC from Highpool better than Rose from Ag Center too!
Greadle
1684
How much of the game is there after Damonta/Silo7? Please say like half because I’m enjoying the shit out of this game. DC (now that it’s patched and relatively bug free) completely reversed my opinion on the game.
In the vanilla version, I have roughly spent the same amount of time in California as I did in Arizona. Be warned, though, that some plot elements in California feel eerily similar to what you did in Arizona. It’s still rather enjoyable, probably even more so in the DC version.
I finally started this game!
60 minutes played. 3 crashes so far. I’m not happy. :(
Win10 64bits, Amd 290x here.
Bateau
1686
I haven’t had a single crash in over 50 hours with the game and I alt+tab constantly. Win8 and gtx 760.
Well, I switched the game to Dx9, seems more stable now.
Is there any key to hold and see what stuff is interactive? I’m missing it.
Any basic hints?
Bateau
1688
There is highlight key but I don’t know what default is. Maybe Y/Z?
As for tips, I highly recommend you check this guide:
I’m using the slow but skilled party template and it’s great. I had to shuffle some skills around because I’m using Ralphy, Pizepi and Vulture’s Cry as my companions. You can look up all companion stats on the wiki and then adjust your own rangers accordingly.
Other things:
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white items can generally be used at specific points in the game, often 20-30 hours after you find them. However there are also a lot of useless white items. When in doubt check wiki to see which ones you should hold on to.
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good weapons are in somewhat limited supply so you should buy them whenever you get the chance. Money’s generally not an issue but upgrading your weapon always significantly bumps up your damage as you go up in tiers.
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if you don’t need skill points right away, save them. You never know when you’ll come across a particularly hard lock or trap. Same goes for trinkets that add skill points to various lockpicking and trap disarming skills - have them in your inventory and swap them in when you need them.
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in the first half of the game having 5-6 points in your primary weapon skill is generally enough, especially if you got a high leadership character in your party
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do not take two weapon skills early on, stick to one and max out utility skills first. By lvl 40 or so you should have enough points to max out a secondary weapon skill (for example, sniper would take smgs or shotguns as backup).
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this last one is if you’re a minmaxer - don’t click on skill shrines until you settle on a party (that means recruitable companions). The 3 I’ve listed above can be acquired pretty early and they’re all pretty good in combat so if you’re gonna go for the same pick I suggest you save the shrines until you got all 3 in your party.
I’m liking the game! I’m finding it pretty clear and straightforward, both in the stat system (attributes and skills, from 1 to 10, and perks and traits), and the turn based combat with firearms and AP. I prefer them to PoE. You level up pretty early, and with 5 men in your party since the start it’s easy to cover all the skills.
In exchange, it’s worse than PoE in art, polish and characterization. It seems to conform with saying “I’m pulpy and that’s it!”. Not a lot of work in the writing.
I spent some time with it last night, got to the radio tower and had a few battles. So far I’m really liking it!
I like the default camera controls better than PoE, wasd instead of cursors. But I don’t know why they didn’t allow to freely rotate the camera, instead of increments of 45º?. It’s slow when you want to do a big turn, you have to press, wait, press again the button, wait, press again.
While in general terms I like the combat, I dislike the lack of stealth, I want to close in my guys, take positions, and then everyone should fire at the same time. You can only fire once to initiate a combat from far away, and that’s it. In fact when combat starts I noticed the enemy guys will attack rangers that were previously undetected behind a wall, they just will know all your positions (we could say they don’t have concept of line of vision, only of line of fire).
Bateau
1692
Are you playing on PS4? On pc you can move the camera with the MMB and it works about the same as in every other game with such control scheme. Also, all of your guys should be attacking at once if you have them selected (and they got line of sight to the target) when you initiate combat.
PoE supports WSAD camera scrolling also.
Yeah, it’s how I played it. But I had to edit a few key bindings for it.
Yeah, PoE/WASD here for me as well. I don’t remember having to rebind to make that work, but it’s very possible I just forgot doing it since it would have been in early access and the first thing I did.
Yep, I thought it was the default but it was a year ago, so maybe I changed the bindings too. Beauty of PC gaming, you set it up how you want.
One thing I would like for them to change for the next game is the random dice rolls for skills. Just put safes or traps or explosives that need level 1-2-3-4-5 etc of the skill to open or disarm sucessfullyc and make away with the 48% dice rolls.
I have to say I remain unconvinced of the enemy being able to shot at my mens through walls with magical bullets. Grrr :[
The red guy (look between the row of icons) shot at the guy with the star (bottom, left), through the entire building!
Well, I mean, it looks like it’s a low wall though, so he probably could see part of your guy? Can you hit him from there, too? Because fair is fair! :)
It’s an entire house, with a roof above. Come on, the roof is there. It’s bigger in height than the characters.
I am also finding the first problematic quest, the big quest of of two sides at war in the Rail road village. I could do it, but something broke because there were three instances of dialogue broken or some things that didn’t make sense.
Yeah, but the roof support beams press the middle of the roof up, clearly extending past the wall - there is a big gap there between the roofing and the top of the walls. It’s a goofy looking building. But that wall doesn’t look higher than chest-level.
Ommf. This game after the first 30 hours really loses the charm. At that point you really notice how you need more combat depth than the game offers, and the plot/characters/narration is really lacking. So the game isn’t that good in the rpg/adventure aspect, and you go on playing for the combat and upgrading your guys… then it’s when I started thinking maybe my time would be better invested in a purely tactical game like Xenonauts/Xcom 2.
I did these last days Damonta and the end of the prison and it was really underwhelming. The game is clear isn’t going to be a Planescape Torment or a Witcher 3, but even conforming yourself with tte stereotyped style of this game, there is zero effort is establishing the villains, or giving some epic feeling to your quest against them, they are just some some dudes that are placed in the map which two bad lines of dialog, and you shoot them to death. The two big encounters (Damonta boss and Prison boss) were also really uninteresting in the tactical sense, with only one way to advance, and braindead AI.
I also have noticed that the game can have lots of skills like alarm-disabling or safecracking or lockpicking but they are so badly used. Most of them only serves to take more loot outside of combat, most of the time they aren’t used to open up new alternative paths (yes, there are exceptions, but for a rpg the level design should have been better) or give you more tactical advantage against nearby hostiles, etc. Some like alarm disabling are really perplexing, lots of times the alarm trigger is put in a safe deep in enemy territory, and there is no stealth in the game to reach it without alerting anyone, and there is no point because you can also loot the safe after you kill everyone, and not before, and ignore the alarm.
The game also have a certain lack of polish that makes me wonder how the game was before the director’s cut patch! As a minimum, I hope for their next game to not have a lengthy wait time to use every skill when you are outside of combat (it really doesn’t make sense, it isn’t like in Thief where the entire game is played in real time and you want to lockpick something fast as a guard is patrolling nearby).
I’m worried about Torment: ToN.