Ok, I played the tutorials and the first single mission which was very much like a tutorial as well. Let me first put down my points of critique before I start gushing about it ;-)
It’s clearly built by a team who are used to build games for mobile platforms. Much of the screen estate goes unused and while the keyboard is very much the controller for the game, it might very easily be converted to a touchscreen interface.
The game is fairly raw, in that it shows its indie niche genre roots and lacks amenities such as easy access to the unit reference screens and voice overs for crew messages.
right. That’s out of the way.
I have been waiting one heck of a long time for this. It’s very much cold war hardware pr0n for dads who grew up reading up on the soviet navy because that was what WW3 was going to be fought with. It’s the Hunt for Red October and Red Storm Rising. It’s Crimson Tide. Almost every relevant thing in the soviet navy is included. Sierra class subs (the badass ones that will kill you) even sport shark teeth paintjobs.
The game plays quick and easy, you can learn it in less than half an hour. I haven’t tried the campaign yet, but that’s going to prove if this is worth its price tag. The quality of Atlantic Fleet, Killerfish’ previous effort suggests it will be. Going to play some more.