Building a deck of deckbuilders

A mini review and thumbs up from me for Blood Card 2: Dark Mist. Link to the steam page and copying my review below!

If you enjoyed any of these other games, you will probably enjoy this one (and vice versa) - Blood Card, Fate Hunters, Meteorfall: Krummit’s Tale.

What they have in common is that you have a set of characters to play as, essentially just deck archetypes, and the gameplay challenge is to learn how to play them effectively. In Blood Card 2 these characters, Berzerker, Priestess, Chaos Knight and more, are very, very different in how they can be played effectively.

The rather unique twist and hook for Blood Card 2, also the original Blood Card, is that your deck is also your health pool. So when you take damage, cards from either your draw pile or your discard pile get temporarily absorbed into the ‘bodies’ of your attackers, regained only when you kill them.

This single innovation is really key. It means that the thin / lean / tight deck approach that is often desirable in other deck-building roguelikes is not at all effective here. However a fat deck stuffed with low value cards is not so great either, it could just result in slower failure. So you are challenged for navigate your way to something in between, fat enough to survive taking damage and thin enough to provide sufficient utility from your higher value cards. This balancing act is rather special and absolutely worth experiencing for deck-building roguelike fans.

Unlike many other deck-building roguelikes there is minimal ‘meta progression’. Completing runs unlocks the characters you can play as, and unlocks higher difficulty levels, that is all. This is not a bad thing necessarily, the gameplay is solid and enjoyable, like a puzzle but a loose puzzle with lots of possible solutions. Within each run there are many variables to be experienced thanks to a large number of passive boons (like relics / artefacts) and cards.