Building games with Godot Engine

I’m still waiting for 64-bit support—there are a few things I’d like to try that would benefit from the increased spatial resolution. (I’m not altogether sure Godot is the right tool for them, though. What I think I want is less a full-on game engine and more a game rendering/sound/input front end, but I don’t know if such a thing exists, or even can exist.)

I did write Hexagone in Godot, to @Dave_Perkins’ design, for the Qt3 10-Minute Game Jam, back in the day, which was a hoot.