Flash bangs are really good anti infantry, Ill give you that. The problem is the anti-infantry IS infantry and the other sides’s anti infantry are vehicles. While this may not seem like a big deal, it ends up being a huge problem when someone makes an infantry push on you with a few quads or gatling tanks as support.
I just know in the 1000+ games of zero hour, when facting a US opponent, infantry always worked amazingly well. For example, if I were to summon 10 guys in a USA base, it was rare that my guys would be killed before capping a few buildings. He can have infantry with flash bangs, but the problem is they run slow. My guys would fan out, and start capping, and sure he would kill a few, but Id get like 5 buildings.
Now GLA and China can send quads/gatlings which fire on the move, have good range and will rip infantry up fast. Part of the issue here is also that thier anti infantry doubles as anti air. Anti air that ignores missile defense.
I am not saying the USA is totaly screwed if you send some infantry at them, but simply the balance vs the other two sides is way off. It is much harder for USA to defend against infantry then the other two factions. The most effective use of a humvee vs infantry is to run them over, not shoot them.
Overall the USA’s power is far to easy to defend against. Airforce is counted by quads, which also are good against every single USA air general unit. Thats right a single unit is a good counter for everything an AF general has. Quads are good vs buildings, good vs light vehicles, good vs air, good vs infantry. A fully upgraded quad can even ‘solo’ a sam site. Its nuts.
The SW general can’t really be defended against, but they lack map control. You need to force them to send auras against your army and not your base. A tuff nut to crack once they are entrenched, however you ahve the rest of the map at yoru disposal, and they can’t help allys very well.
The Laser general, well I went over him already.
Overall Id peg the airforce general as the most powerful USA general if they are played agressivly. If they could just do something about gatling-quad type damage, they would be good to go. I have no idea how to balance this.