I’d love to know what you guys think of the personalities. I was surprised to see that Balanced and not Random was the default. I would hope that Balanced attempts to combine the best of all traits, or is perhaps more reactive to circumstance, rather than “a bit of everything”.
Thus far I’m enjoying it, as the demo suggested I would. I really liked the aggressive stylings of the demo 1v1 against the AI, and the battle was both fun and intense. However I’m currently working through the campaign before tackling skirmish. Once you’ve played skirmish and seen all the units, well campaigns just become boring. Half the fun is the “WTF!” factor of encountering new stuff in the field, the moment you see your first Acolyte goldmine in Warcraft III, or the first encounter with the Shadow in Kohan II, not knowing how best to fight these threats or even what the unit before you does. C&C doesn’t manage this quite so well, but still, the first time a beam buggy hit me it was a bit of a shock.
The AI is, stunningly, holding up. Before C&C 3 I ranked AIs according to a simple scale where you had the good (Warcraft III, vanilla Dawn of War), the not so good (World in Conflict, Supreme Commander) and AIs in games involving EA (see C&C Generals and Battle for Middle Earth). Yet thus far, even with the scripted restrictions of the campaign, the AI is playing an interesting game. It hits me from various points and does so with different mixes. I’m sure there’s a host of map hints under the hood, but they look to be doing their job nicely and I look forward to taking it on in skirmish. My only disappointment in the AI was it looked to be as closed as ever, so we won’t be seeing any Dawn of Skirmish or Sorian/Jaws2002 AI Pack, alas.
Thus far, having got to the last mission of the GDI campaign and being about a quarter of the way into NOD, my biggest complaint is the way the story in the campaign is presented… yes, I know, I just lost all credibility by caring about the C&C story, but I feel they really missed a trick with the third faction. C&C is, on the surface, about GDI Vs. NOD, but dig deeper and it’s a story about the way a new and strange mineral has changed the entire planet and its politics, with GDI and NOD simply being symptoms of this underlying problem. The mystery of tiberium is half the fun. Other than tiberium the game was pretty grounded, and going the aliens route is a mistake IMO, better to have had a splinter faction of NOD who stopped seeing tiberium as a means to an end and the red zones as paradise, or even a pure terrorist group who believe the GDI corrupt and Kane a fraud. Still, we have aliens. The problem here is that they feel so… separate. You fight NOD, then more NOD, then some more NOD… then aliens, then more aliens, then aliens again. Eventually the two come together, but it’s really disjointed and I would like to have see more three-way play in the C&C3 story, perhaps even my favourite cliché, two enemies working together (being a sucker for missions where I am forced to rely on an AI partner). Ah, Kohan II, how I miss that fantastic mission where all the factions worked as one against a single, far stronger enemy. RTS campaigns don’t do enough of that. It’s nice to sometimes have the variable be your own ally, and for that ally not to be a useless cripple.
Still, the missions are an improvement over previous incarnations for the most part, and I always thought vanilla C&C Generals (despite having the crappiest RTS campaign I have ever played) was a step in the right direction for pacing and general gameplay, so it’s good to see they’re working off that model.
I dislike the intelligence gathering though, since you have no idea what triggers it you need to build everything and research everything hoping you’ll get them all before the mission ends.
All in all though, it’s fun, and the NOD campaign is proving more interesting (FMV wise) than the GDI campaign, which I thought was rather dull and lifeless. I found this a touch odd considering that the GDI campaign in the original was rather good, you were upholding the law, but then funding is cut and suddenly you’re on your own, reacting to events in the field with no central command, and then finally you’re back online and your commander is looking exhausted with the final battle ahead… I didn’t get any of that from the C&C3 campaign, it was just one briefing, and another briefing, and another briefing, with Grace Park standing uselessly about because they seemed to feel they needed a third character for no reason. No, NOD is far better so far. Harder too.
Thumbs up thus far… and the commando missions are sooooo much better this time around.