I found Captain Forever, by Farbs via 2d-boy. Because I’m a sucker for indie space games, I brought it.
Basically you play as a spaceship in a universe where 50% of the enemies are trying to kill you (the other 50% ignore you and drive around doing nothing), and you have to kill them first. Do you remember Flow? Like that, but less nice hand holding, and in space.
There are three building blocks: engine, block and gun:
You use these to construct your ship (drag & drop)
And then you kill stuff:
After a few kills:
And a few more (death spitting badass yeehaw).
But there’s always something that will beat the crap out of you:
The tech is somewhat interesting. In case you haven’t figured it out yet, it’s a flash game.
There’s basic physics (mass, velocity, and simple thrust), which fit together well and doesn’t do anything too silly.
AI ships are randomly built, but always seem reasonably sane. You see everything from fat trading blobs to bird-of-prey assault ships.
If you have a webcam if overlays a low res super-dull ‘reflection’ which is unique (and an annoying gimmick the second time onwards).
It’s pretty unfinished now: the AI does nothing but fly towards you and kill you (some of them ignore you though (but if an enemy ship is shot by another enemy they attack you, which is mean!)), not many features and pretty grindy after the first 10 minutes or so, but there’s definite promise. Like Ron, I have spent a happy few hours flying around amassing laser batteries and thruster grids.
VERDICT: You should buy this game to increase the chances my US$15 was not wasted. If you’re a day trader you could consider this purchase an ‘investment’, otherwise the miniscule savings you get purchasing pre-launch shouldn’t be a rational temptation at all. But did I mention this is an indie space game?
PS: stupid 4 image per post limit.