Falcon only started in the last 18 months or so; he was previously the pirate known as Verone, and a frequent Alliance Tournament commentator, so I don’t think he’s who you’re thinking of. It was a pretty boneheaded way to treat this, though.
Pretty sure that’s the case. There’s a comment by one of the Onyx Path guys in that reddit thread where he says this has pretty much no impact on their stuff.
CCP is having some serious issues this year; they lost CCP Zulu, who was a longtime Eve producer, and CCP Soundwave, their lead game designer, both to Riot earlier, and yesterday came the announcement that CCP Unifex, the former executive producer who basically engineered the entire turnaround of Eve after Incarna and moved to mobile development last year around this time, was also out, though it’s not clear if he left of his own volition or he was laid off or what.
I have a lot of ex-CCP folks as friends on Facebook, many of whom worked in the Atlanta office, and to say their reactions to this were…harsh…would be an understatement. I get the feeling from what I see that they blame the fact that WoDO was evidently still in the design stage after 4-5 years of development (although it was also in FnF beta I guess, according to the reddit thread?) on CCP management being unable to focus their effort, which is not hard to believe. Those of us in Eve’s roleplaying community get told about new efforts to build up the Eve storyline every couple years and it always ends up fizzling because CCP doesn’t want to have a full time writer on staff.
As far as DUST, it sounds like it is profitable, but only just, and considering it’s now bound to a last-gen console, I wonder how long that will last. Console FPSes have a shorter lifecycle anyway, and that can’t help. Valkyrie might end up being big, but the Facebook buyout of Oculus has sort of thrown that whole thing up in the air.
I think the bigger question is how much longer the CCP management can keep having missteps like the Incarna kerfuffle, the collapse of WoDO, or the kind of stillbirth of DUST and continue to recruit top-tier talent willing to move to Iceland, Atlanta, or Shanghai, which seem like hard sells for most game devs, especially if you’re not sure about the health of the company or the strength of the leadership.