It’s going to be an interesting balancing act for CCP. On one hand, I agree the freeform nature of Eve Online does create a huge pile of immersion by letting players be players.
The fortunate thing is that most players want to blow each other up and build empires if left to their own devices and that serves Eve’s setting very well.
Will that natural inclination of players, and the way players tend to communicate with each other, in any way enhance a more complex and subtle setting like World of Darkness? Like many others, perhaps most others, I’m familiar with OWoD more than NWoD. It’s not all about empire building or duking it out or even politics. This is part of the backdrop but the meat tends to be more about individual characters pursuing personal goals and interacting on another level than what we tend to see in Eve Online.
There’s a good deal going in /internally/ with each character and every game has rules that balance power with sacrifice or madness. Vampires fear the Beast (most of the sane ones anyway), Werewolves have to watch out for Rage getting out of control, Changelings juggle banality against completely loss of sanity, Wraiths have a living darkside embodied by another player that tries to drive them to self-annihilation, Mages struggle against madness and the dominant paradigms of reality…
And each faction and subfaction has different established agendas and philosophies that give players a whole lot to talk about, to create characters from, more than arguing over territorial boundaries or forming alliances to swipe some resources from a third party. That latter, not to be dismissive, can be complex enough in Eve Online - there are incredible stories about what self-empowered Corporations/Alliances and the occasional individual can pull off. There’s no other MMO in existence where it’s almost as entertaining to keep up with what’s going on out there, because it could impact you even if indirectly, as it is to play or be personally involved in everything. There’s that amazing propaganda that all sides put out in every conflict that tells some wild stories as if the truth weren’t entertaining enough.
But…
Will players really be able to embody an ethos, a setting, as complex as World of Darkness? Even if it was just one race of supernaturals the subtleties and complexities of the setting just don’t lend themselves to Goonswarm tactics and mentalities. Piss on the setting by treating the metagame as a big joke or a toy to be broken as creatively as possible and you lose the setting.
The setting, presumably, should be the selling point.
I suspect CCP will have to balance freedom with verisimilitude in this design. Instead of a competitor, directly, for Eve Online (the ugly moshpit of liberty) more stylized conflicts and battlefields will have to be set up and ones that leave much more, encourage much more, breathing room for non-martial interactions and contests.