No, it isn’t. Warhammer Fantasy Battles is all about war and battles. Warhammer Fantasy Roleplaying, the RPG spinoff, is about dying a horrible death in a godforsaken sewer as you’re jumped by a pack of giant mutated rats.

Or dying a horrible death in a whorehouse when the prostitutes turn out to be a secret Slaaneshi death cult. Really, it’s just primarily about dying a horrible death.

Can someone tell me whether Pentex still exists in mostly the same way in new WoD as in the old? Whatever CCP does they better have the evil side represented. Black Spiral Dancers, Iteration X Hitmark drones, Fomorians, Sabbat, etc. They’re all awesome.

No.

45

Well, that just about shoots my interest in this game in the face with buckshot.

In fact, Iteration X and all of the cool Technocracy shit is gone now, as well. Mage is now a story about warring factions of atlanteans. Kinda.

Oh. Well, then really the MMO doesn’t capture it at all.

OK, I haven’t been keeping up with NWoD at all, but Pentex and the Technocracy are fucking gone?

Fuck that shit.

NWoD has lots of good things to offer. I still greatly prefer old Werewolf, but Mage is still pretty excellent, and I wouldn’t write it off totally. Well, I did initially, and now I really regret it.

New World of Darkness Online Info From The Grand Masquerade

Donovan and I were at the 2p MMO conference here at TGM. CCP Producer Chris and others were present and we got lots of new info. Before I start let me preface, the game is still in pre-production, they were very clear NOTHING is set in stone, as thing may still change. But as of now the facts listed below are the current stances of the direction of the game.<

Eddy Webb mentioned in the Q&A before the MMO panel ‘EVE is player vs player fucking each other. That is the kind of games CCP makes’ - Very interesting and telling IMO.

The producers stated their philosophy in making this MMO was "human interaction". They feel that is limited in the current crop of MMO's and their biggest weakness.
They are trying to emulate the feel of LARPing more then EVE or any other game system with this MMO
There will be a general CCP run metaplot that develops over time but the main metaplots will be left for the players to drive forward.
Next year is when more specific info and details will come out
Incarna is actually considered a prototype, the rendering engine that will ship with the MMO will be much more advanced.
Everyone starts as a mortal, becoming kindred in optional and can not be forced on you. You can play he entire game as a mortal only.
There will be final death for both mortals and kindred.
There will be cities (plural) and communication between them (the various kindred and clans) will be encouraged/possible.
Caitiff will NOT be in on release. They discussed it and couldn't find a way to make them work in a way they liked.
Casual players will find the game accessible but hard core players will have a much deeper experience and more rewards/benefits.
Considering some kind of web site access interface for the MMO
NO day/night cycle, only night.
Humanity is a stat is game and one use is to address griefers. The more you cause issues for other players, break the masq, etc the more you can loose humanity and once it gets too low other players (and NPCs?) can attack you (implied even if you flag yourself non-pvp).
Griefers will suffer both in game and if serious enough out of game penalties (ie account banning)
Helps be make friends and not enemies in game as you can not get to the top of the food chain without networking and having friends to assist you.
Players will have havens.
Players can climb the ladder and get to Prince levels of power and run a city
Can get to Prince level power without killing a single thing, all done via networking, politics and friendships
ONLY kindred on release of game, no were's, mages, etc. However those other supernaturals may be used in a NPC fashion or/and their lore appear in game.
MMO character sheet very similar to the V:tM PnP character sheet.
Character names over the avatars head by default turned off, but can turn them on.
Game world/environment will change over time; real in game consequences for player actions.
Diablerie and related game mechanics from the PnP game is "under heavy discussion" no decision as of now.
Dynamic NPC missions/World events
One world server, no shards/instancing.
Topur in game but not used as in PnP game, used as a mechanic to explain why a kindred did not die/final death
They are aware the WoD is is a adult setting and the devs are going to not shy away from gore, blood and nudity. However such will have a reason and not adult content for the sake of adult content.

We have video of the panel that Donovan took. Going to try to get that online soon, also after to go though the notes may follow up with more tidbits this post missed but I am pretty sure this is the core of what was said. We also have the Succubus club event tonight that has been hinted even more MMO info will be released so we will see tonight!

http://www.wodnews.net/Home/tabid/41/ctl/ArticleView/mid/401/articleId/69/New-WoD-MMO-info-from-The-Grand-Masquerade.aspx

I am disappointed there will only be humans and vampires for players to play (at least at launch). Less World of Darkness, more World of Vampire the Masquerade.

Vampire: The Requiem, actually. or at least I assume so.

But will there be trenchcoats + katanae? This is IMPORTANT.

I’d expect a Mage expansion pack a year or two after release. It sounds pretty great on the whole though. I do wonder if playing as a human will be a well supported playstyle, and if you’ll be able to basically play as a ghoul.

I would not hold my breath … that’s standard CCP “pie in the sky” communication. The execution is what matters and they have repeatedly demonstrated how badly they fail in that respect.

Incarna is actually considered a prototype, the rendering engine that will ship with the MMO will be much more advanced.

As an ex Eve player, that’s both sad and infuriating

Since the game’s in preproduction according to the quote above, how can you take that list as anything besides a design document? Oh wait, not even a design document, more of a “here are some things we want to have in.” So yeah, sounds interesting. But the jaded MMO player says “wake me up in 2015 when you have an actual game.”

But, come on, not unexpected. Everyone I knew was describing Incarna either excitedly, or with the scorn of wounded pride, as a beta for World of Darkness Online. I fall on the excitedly side of things.

Nope, this is old World of Darkness. The good stuff.

Or, good, let me pound my two cents in now I have an idea of where they’re going but before they get there.

You mean where all the interesting characters are NPCs of a higher level than you, and it’s All Jyhad, All The Time?

I’d far prefer Requiem.