This is a “flag in the sand”-type post. I’m trying to understand ChampO from the outside, as the website itself is as far as I can tell anemic in that respect. So tell me if the following is actually a good summation or not:
Except for travel powers, ChampO’s powers are all contained in power sets. Any given power in a set has a requirement before you’re allowed to take it - a character level requirement and a number of powers from that set you need to have before you can take it.
You can select one focused power set at character creation, which relaxes the level requirements for taking powers in that set.
Powers can be augmented with “advantages”, up to 5 advantage points per power. Each power has its own advantages with their own point costs. Most powers have, effectively, 2-point advantages called “rank 2” and “rank 3”, which boost the general parameters of the power - damage, energy cost, et cetera. Other advantages stack on extra effects but don’t affect the numerical aspects of the power.
You also have statistics, which affect things like hit points, critical rate, critical power, global energy cost, et cetera. You can select two “super statistics” which will automatically scale with level and provide a damage bonus in addition to their other effects.
The effect of statistics scales down with level, so that in general you need to keep boosting a statistic at a modest pace to see the same level of effectiveness. Aside from your superstats, statistics don’t automatically increase - instead you select a stat-boosting “talent” at various levels which can shore up a desired stat or provide an additional boost to your superstat. (Do talents do anything besides boost stats?)
You can also buff your statistics with equippable gear. You have six (?) slots - primary and secondary offense, defense, and utility. (Gear is actually something I’m very unsure about. Are there just six slots? Can gear do something besides boosting stats?)
Some powers gain a specific additional benefit from a statistic - I’ve seen people talk about Invulnerability providing a fixed damage reduction with STR and a percentage-based one with CON. I’m guessing the percentage also scales down with level so you need to keep CON high?
Something I’m very unsure of is the idea of “form” powers. I think I’ve gathered that you can only have one defensive power (eg Invulnerability) active at a time, and you can probably only have one “form” active at a time, but do “forms” overwrite the defensive power when they’re in effect, or stack their effects in addition to it?
I’ve seen bits and pieces of the system talked about here and there and it seems like I need to understand the whole thing in order to understand what people are talking about. Have I got the rough shape of it, or is there even more going on than I’ve been able to catch a glimpse of?