[Edit: Too Long, Didn’t Read version]
Tempest Arrow is good, but not as brutal as I expected before I tried dishing it out rather than just receiving it.
On the other hand, I expected Single Blade to entirely suck, but did fantastic with it – If you see a guy with one sword spin in place and slice you, even just once? Realize that at any given moment while you’re going toe to toe, 30% more of your HP are already gone.
[/Edit]
I’d been thinking Tazer Arrow was brutally overpowered, and so I broke down and went for a “Flavor of the Month” hero to see if it was really as bad as I was sure it was. I took the Archery energy Builder, Sonic Arrow, Tazer Arrow, and of course the ridiculous Teleport and Regeneration combo; I took Super Dex, Tazer Arrow rank 2, and the AoE upgrade for Sonic Arrow.
It helped that I had an Archery hero in mind from when I played Marvel Super Heroes long ago, so I didn’t feel entirely dirty. Plus there’s a retcon coming, so I can switch out Teleport for Swinging later.
And so, Black Adder!

I only played him through the level 10 PvP, and while he was good, he wasn’t as bad as I expected. In particular I had real trouble against anyone with knockback bouncing me out of my charge, and primarily I did good on the strength of Teleport’s brokenness. I wasn’t able to reliably chain Tazer Arrows, but perhaps because I had only ranked Tazer Arrow to 2…
The funny thing is that, as a bit of penance, I also took the opposite path and tried a melee Hero, which everyone seems to always complain about sucking – and I did much better! I absolutely cleaned house, and without Teleport to fall back on.
The Mighty Ifrit!


I took the Single Blade energy builder (“You need to have a ranged energy builder!”), Scything Blade (“Single Blade sucks!”), Thunder Bolt Lunge (“It’s useless now!”), Fire Flight (“Too Slow!”), and Regeneration (“Nerfed!”). I upgraded Scything Blade with the bleed that scales with foe’s HP, and Thunder Bolt Lunge with Travel Power canceling. Super Stat was DEX.
I spent some time chasing people fruitlessly at first, before I wised up and built up some speed before ambushing. After that, I had no trouble getting into range, and laying down the brutal Scything Blade for 30% DoT – 30% of your foes HP! I rarely ran out of energy even when flying, due to cheap powers and the quick fill rate of melee energy builders. Thunderbolt Lunge proved excellent at knocking flying players from the sky for extra damage, stopping would be Teleport + Regenerators long enough to sentence them to bleed to death in astral space, and crucially in making it hard for foes to follow me when I had to run and recover.
My success was largely due to the sneaky Scything Blade, as its bleed damage bypasses blocking, keeps ticking if they teleport away, and makes foes think their health bar is 30% fuller than it really is. That, and Thunderbolt Lunge, without which I would have died much more often, especially as Fire Flight advertises your “I can’t Teleport!” status, and foes at first attempted to concentrate on me; it also let me corner and finish off a number of foes looking to Teleport away.