What do you consider “a lot”? I wouldn’t describe this as chaotic at all.

What mmorpg do you consider as having more gameplay/balance changes shortly after release than CO?

A bigger issue is the fact they are calling it a bug (or forgotten change) rather than a balance change. It just smacks of dishonesty given the very graphical lingering effect, the descriptions, etc.

So I’ve been trying out my lava monster hero, Igneous, and got him the flaming aura power and replaced his standard fire bolt with flame breath, with the following results:


Radioactive mutants make Igneous burn with anger.


Here’s a shot of a crazed irradiate shortly before Igneous melts his face off with molten hot magma.

Igneous… rocks.

Yeah i continue to be jealous of how impressive fire using heroes look. might have to make one just for that purpose, but then i’ll never see my nemesis probably.

PFF is annoying me too much on my PA hero so i’ll probably try something else instead. That or hope for another big patch so i can respec him to int/con invuln.

Wow that fire vomit shot is great. I canned plat skull already, munitions sucks ass.

Thanks for the compliment, really liked him in the tutorial levels, but after that, ugh…munitions… went electric with Deadbolt, a hero that just did not quit once he died.

What’s your problem with munitions?

Munitions is probably my favorite power set so far (having tried: force, gadgets, tk, pa). From the sound things, fire or lightning are more… explosive and powerful though.

I like munitions a lot, but I tend to splash in other powers. That’s actually my favorite thing so far, building a mixed theme and then looking through several sets to make it work. I usually try to include a good mix to make it apparent.

So Shadowfire is darkness/fire, with a few odds and ends, Demonica is munitions/sorcery, Foxy is Archery/Telepathy/Telekinesis, etc. It’s fun trying to figure out how to make them work well, rather than sticking to all one set.

Yeah, when I made my gadgeteering bot, I was going to make him “pure” but remembered that experimental blaster seems to do anti-damage, so he started instead with the other blaster and sonic arrow. It works well and as you say, mixing up powers is (or can be) part of the fun in character building.

chainsaw is godly though.

It had to be said!

Oh yeah, I took the chainsaw. It looks especially nice coming from this fellow:

If you mean you don’t like it, I can see that… however, it’s definitely not weak:

  1. Mini Mines. Still very strong, even after being toned down. Even non-Munitions heroes often take this.
  2. Shotgun. Same thing.
  3. Grenade. Great interrupt.
  4. Two Gun Mojo. Piles of continuous damage, and you can upgrade it to be unblockable.
  5. Assault Rifle. Good pure damage, if you can fuel it.
  6. Killer Instinct. Helps fuel your energy needs without going REC or END, and doesn’t need to slot.

A) Bullet Ballet. Situational, but great fun.
B) Lead Tempest. Not sure yet, though it should be fun with Sonic Device.
C) Break Away Shot. I like the knockdown upgrade, though it’s a bit slow.

The energy builder, Rocket Launcher, Submachine Gun, and Smoke Grenade are lackluster though. I don’t like Lock and Load either, although I can see it’s use.

My fire guy is almost completely AoE. He blows stuff up exceptionally well in large quantities. I have to hide in fire in order to get enough energy back to keep the barbeque rolling. My munitions guy is dex/ego and kills individual targets very nicely. With teleport and regen, he lives through stuff that I would have already ran back from the spawn point with the fire guy.

Other than mini-mines, which are still pretty effective, they avoided the major nerf stuff. I enjoy him a lot. I can see mixing in some dual blades (although Lead Tempest simply owns) to round him out later.

I think that if they raise XP a bit and lower retcon costs a fair amount, they will survive what was almost a sinking launch like I have never seen.

In the spirit of functionality, they have done a pretty good just of keeping the servers us from an operational point of view. Nothing beats losing the whole first day due to login issues for SWG. From a conceptual perspective, it has been the worst, given the lack of rails on character development, the vast balance changes and incredibly high retcon/respec costs made for a severely rocky road.

Anyone who thinks munitions sucks ass is welcome to tag along with me while I run Sicarius around monster island. Almost all his attacks are munitions, and I reliably outdamage just about everybody I group with.

I die. Granted, I’ve no idea how to play the game, but the I shoot stuff forever before it dies. Lightning guy shoots shit and stuff I’m not even aiming at dies.

Maybe I’ll dust him off then, I liked his look, but he just didn’t feel like he could solo.

Here’s a tip - Gatling Gun is your bread and butter PVE skill. It is a fantastic skill that, ranked up, makes SMG and Assault Rifle utterly obsolete. Two-Gun Mojo, ranked up, kills single targets slightly faster, but gatling gun on a crit-heavy build slices through groups of enemies like they were made of tissue paper. You’ll also want shotgun to knockback and interrupt enemies - it also does great damage until you get your gatling gun. And, yes, mini-mines is a fantastic power.