Mini Mines: 50% reduction would be about right. Yes, they were that overpowered. They are still good.
Never Strikes Twice: Absolutely warranted, as you can easily arrange to have your target held, especially in a team. In particular this applies to PvP, but PvE too. This still strikes me as worth it situationaly, although I’d probably take another rank instead.
Ego Sprites: Holy Crap was this broken! More broken than Tazer Arrow, though not quite as obnoxious. The bug fixes + nerf was absolutely warranted, it is intended to primarily be an auxiliary attack – not a better self heal than anything else! Yeah, it heals less than Chi Resurgence now, but it also does damage and doesn’t reduce your damage.
Teleport: This doesn’t actually change anything as while previously you could Teleport while held, you couldn’t actually go anywhere and could still be hit – this is primarily a graphics change or bug fix.
And Teleport is broken, far better than any of the other travel powers in nearly all circumstances. Cheaper, Faster, makes you immediately safe, etc. Does Teleport really need to be a better defensive power than everything else?
Close the Gap: Meh. At +30% point blank damage for Two Gun Mojo, only slightly more than just taking +Rank which works for all ranges, it’s edging on not worth it. Especially considering how much more damage Assault Rifle does. They should have made the effect match the description (i.e. +50%) rather than the other way around, or perhaps set it to +40%.
All around this patch is a good one, although I’m left wondering why the hell the most obviously abusive powers, Tazer Arrow and Teleport, aren’t addressed.