Children of Morta isn't just an effective and borderline twee action RPG. It's a sentence.

muscularly animated pixel art

The new “visually stunning”.

Audio NSFW

Yeah, I remember Garshasp also. Kinda janky, but interesting because it drew on mythology you don’t see much in the west. Had no idea this was the same people.

OK, that kind of makes me want to play the game. Garshasp, though, that’s an unfortunate name for a game. Like I went to college with this girl named Allison Booty, and during one of our classes the professor called roll and when he got to her name he just kind of shook his head a little and mumbled, ‘What an unfortunate name.’

Finally, the sequel to Legacy of the Wizard we’ve been waiting for!

The game’s structure reminds me a bit of Legacy of The Wizard. I wonder if there was an inspiration there.

(Edit: Whoops, didn’t see the comment above. Still stands!)

In Draslay Family’s case, it was merely a gimmick, made to exploit the “Family” tag found in a bunch of Family Computer (i.e NES) games’ titles published by Namcot.
Well actually, reading Tom’s writing, it seems to be also the case here. I’m not quite sure I understood it!

Based on Tom’s write up I wouldn’t be able to play Children of Morta for the same reason I can’t watch The Incredibles, I can’t handle watching happy, loving families working together towards a common goal.

@kerzain just pretend they are the Palin family and you’ll be fine.

They have plenty of struggles and disagreements, at least early on.

@tomchick That tagline belongs on a movie about the mafia.

I breeze to the first boss with Lydia, then get quickly overwhelmed. With John, I haven’t made it to the boss.

I’ve had trouble with most bosses with anybody but John. He is downright ridiculous with the right gear and buffs.

He’s really strong, I just need to do a better job of repositioning at times when I get flanked.

Ended up taking out first boss with Kevin, as Tom alluded to. Got the second with Lydia.

Discovered a cool hidden mechanic (I think) today. A series of hints from vague to specific

Not everything that looks decorative necessarily is

at least, on the floor

There’s a rune design on the floor. Try luring enemies near it and attacking them close by. Rewards await you.

What a shame this game isn’t getting more attention from people. Finished the first “Act” earlier and what an incredible ride that was. This game seems so simple at first, but they keep adding on new systems and before you know it you have graces (like perks from Isaac), relics (which give you additional abilities), runes (like Diablo runes that alter your basic powers), shrines, etc.

I beat the third boss with Mark, which I never expected to do. I was tearing up elites like mad and had some ridiculously chaotic fights where I could barely tell what the heck I was doing. So much fun.

It’s really cool how the combination of these factors can make each run feel very different from the last, even if you’re using the same character.

-Tom

Oh, btw. That run from this morning was the first time I got a rune from a different character. In this case, when I crit with Mark’s basic attack, it would proc Lydia’s explosive crescendo attack. That was great fun, especially when I also had a relic that had a chance to cause explosions when an enemy died. I wish I could have kept that rune the entire run.

No official thread going on , so I’ll put this here.

It sounds like a great game. It’s a shame about the pixelation though. I probably can’t play it because of that, even if I get it. I just find that really hard to take.

FWIW, I hate the recent trend of pixel art games. Truly abominable. But a few of them, like this one, are really quite beautiful, imo. Maybe check out a gameplay video and see what you think?

Awesome review @tomchick I just wish my eyes could make out detail in pixel games. I just see blobs of pixels for the most part.

I’ve been wondering for the past 30 years if I was the only one who ever played it!

A lot of people point to Battle Toads, Ninja Gaiden, and Ghosts & Goblins, but I’d put forth Legacy of the Wizard as the most impossible NES game ever, possibly only beaten out by Cobra Triangle. I’m surprised the Angry Video Game nerd never covered either of them.

If it wasn’t for the ridiculous maze and excessive gold grinding, it could have been one of the best NES games. A dungeon crawl Super Mario Brothers 2.