City Builder / Colony Manager General Discussion Thread


#295

Whoa, I’m really digging the look of that.


#296

Hey did anyone end up sticking with Dawn of Man? I checked it out but it pretty much went over like a wet fart with me as my list of annoyances with the UI kept growing over time rather than shrinking, and the sandbox emphasis left me feeling aimless (I am not a huge fan of sandboxes in general, so I’m totally willing to put that down as a “me” problem when the game is really just doing what it said it was going to do).


#297

I played through the first scenario, ticked off all the milestones and saw all the ages. And I’ve felt done ever since. Briefly started a more difficult scenario, but found nothing to keep me playing.


#298

Roughly the same here.
I thought there was hardly any ‘game’ - there are no decisions to make, there is no strategey required, no real problem solving… it’s just like one of those things where you connect dots and get a picture… there’s not much to do besides connecting the dots an watch. Well, it’s nice to watch. Relaxing. 10 € for 10 hours of watching little Stone Age people evolving… would have been the better entry point.

@Adam_B I also thought the UI was horrible, but it really didn’t matter in the end. I just needed food numbers… and that was that.


#299

So kind of like Banished?


#300

Yeah, and it’s good. Really good. I think it has a lot of depth, having just played an hour or so.


#301

A new “minimalist,” more casual city-builder:

ISLANDERS is a minimalist strategy game about building cities on colorful islands. Explore an infinite number of ever-changing new lands, expand your settlements from sprawling villages to vast cities and enjoy the relaxing atmosphere.

I could really groove to this kind of thing.


#302

As always, I’ll point folks to Katherine of Sky’s youtube videos for a peek at the game. Based on what KoS has said, and various screenshots/etc., this game appears to be MUCH deeper than the simple bright graphics suggest. It appears to be a mix of Anno and Factorio, with some of the cuteness of Settlers 2.

I’m a touch more intrigued by this game than Satisfactory at the moment.


#303

Workers & Resources - Soviet Republic is out in early access. Looks like a cross between Sim City and Transport Tycoon (in a Soviet Republic).

Nookrium has a stream of it:


#304

I checked out some steams of FactoryTown and it seemed to me that the complexity ramped up really quickly. Not sure how I felt about that. The game looks like there’s a lot to unwrap there, for sure.


#305

I’d like to see these games have an actual point or goal besides just doing stuff for the sake of whatever.


#306

Agreed. Not something that’s necessarily mandated on the player, but an option that wraps up a campaign if you want that option.

Rimworld is a pretty good example of this. You can play forever (or as long as you can last as the case may be) or you can hike over to the crashed ship and fix it up and leave the planet (or build a ship of your own and leave).


#307

That’s a good point, though in a rough sense “building everything and doing everything” could be considered an underlying goal. Given the genre, it seems like it’d be pretty easy to add scenarios to games like this. Wouldn’t necessarily require a lot of complexity, just a few goals to shoot for.


#308

I want something like Pharaoh. Building a series of increasingly complex monuments/pyramids/whatever. It was a perfect ‘goal’ to aim for, because the cost in resources made it important to optimize. And because pyramids were damn cool to build. Factorio does this with the rocket, but it would be cool to have even more “end-game” things to build.


#309

Yeah I agree too. Even something as basic and a goal, like grow your population to 300, etc.

However, to be fair to Factory Town, the game is still in EA, so it’s unknown to me if they will add these in later, or if other game modes with goals will exist. For now, as a sandbox builder game, it’s pretty awesome.


#310

Have you played Aven Colony? It’s chock full of goals. Once you finish the campaign, they have a number of challenge maps which throw curve balls at you on a variety of things.


#311

Good point. Solid no nonsense city building too.


#312

Yep! Which is why I liked it. My content was directed towards these factory games.


#313

Turns out this is really my cup of tea. Your description is perfect. I play without powerlines btw, I suggest other n00bs do as well. This is not a simple game, you want as little complexity as you can get to begin with.


#314

Keralis has a stream of Soviet Republic that I recommend checking out if you want to see it in action. His vaguely Eastern European accent feels right at home here and his unbridled enthusiasm for the game made the stream really enjoyable.