Ah well now I went and looked and I can see how that may look fuzzy but I can tell you that I’m really super impressed with how the game presents information at a wide variety of zooms and I’m routinely going between super zoomed in when I’m trying to place something just right and then zooming out and panning around to check on how things are going.
It’s a very whimsical game. The campaign is ingeniously structured to get more difficult and alternates between solo play and against other robots. I just finished #7 and there are 14 missions. As you increase in the campaigns, they get longer and longer as they get larger areas, more techs, etc. I feel I’ve been pretty focused and steam tells me I’ve been playing for 46 hours and by the campaign numbers, I’m half way.
The solo play maps are no pressure except for the gold/silver/bronze medals you get at the end depending upon how fast you complete the map. The first few maps I got silver but wasn’t too worried as I know I’m just learning the game and am looking foward to going back once I’m done to see how much faster I can go.
The battle maps are against 1 other robot colony so far. There may be campaign maps with > 1 but so far that’s all I’ve seen. Battle doesn’t work like in other games where you create troops and attack. Rather, you have these watchtowers that cover your area and their influence defines your boundary - so expansion is required in the beginning until your borders meet up. The AI is pretty aggressive and your early growth will define how long this game goes on. To do battle, you have to upgrade your towers and arm them with arrows, and then cannonballs, although I haven’t had to do cannonballs yet so I’m imagining that is in later campaigns.
This game is really more about routing and setting up efficient paths to/from all your producers/consumers. Deleting / reorganizing is pretty painless other than the resource hit for rebuilding, and for at least Campaign 7, required.