Grand Ages: Rome and Children of the Nile played to exhaustion, what should I pick up? Of these two I mentioned I utterly loved CotN, the setting and economic model were greatly implemented and unlike Grand Ages or the Caesar series CotN, at least for me, feels more realistic in it’s “radius of effect” approach (meaning there isn’t one, but your households take longer to restock if the shop is farther away and the same rule applies to the other buildings).
Whilst it isn’t a city-builder per se, the version 1.0 of Open Transport Tycoon Deluxe has just recently been released and it’s free! Can’t beat that. Awfully different theme from the stuff you’re coming off of but you may find that refreshing.
Settlers sounds nice (and looks nice) but I don’t believe my ageing machine can run it, unfortunately.
Well, was checking the system requirements, if I can run DA and Mass Effect I think I can run Settlers too; I’ll download the demo.
Also, Open Transport Tycoon sounds fun, I’ll get it too.
I’ve been playing Open Transport Tycoon Deluxe every day for almost a week now and I can’t believe I forgot to mention it. Not a city-builder per se, but it’s kinda fun seeing the cities you supply with goods and passengers expanding outward.
Caeasar 3 does not have a radius of effect either. Goods are distributed by strolling providers, making the layout of roads and minimizing distances very important. I recommend it if you haven’t played it. It sounds like you played Caesar 4, in which I would understand why you were not impressed.
Just remember, unless they changed this with Open Transport Deluxe Tycoon 1.0, you need to “acquire” the stock files from a copy of the original TTD to install. Just an FYI if you wonder why it won’t install/run.
Caesar 3 ranks up there with my favorite games, much less my favorite city builder. “Your city needs more workers” doesn’t have the charm that the comparable message did in Caesar 2, but I still spent hours optimizing everything and laying out special sections for my population. Never did too much with the battle other than some light defense, but working the trade was great.
For a more modern game, Anno 1404/Dawn of Discovery is great if you like a city builder with a heavy trade aspect.
The city builders we made at Impressions were essentially puzzle games. You figured out an optimal block and repeated it. You counted tiles. You locked walkers into a loop (in C3, players used an object to do this, which wasn’t intended - in Pharaoh an item was specifically added for that purpose). It was very intentional to move away from that with Children of the Nile. Some hated that, others loved it… and that was carried into Caesar IV.
I’m a big Tilted Mill fanboy since CotN. Caesar IV is a great blend of old (walker, radius) and new (gatherer, workers) mechanics and very easy to get into if you play a lot of city builders.
If you really want to try something different in city building SimCity Societies has a very interesting take on resources. (I don’t recommend the Destinations expack though). You’ll have to “unlearn” a lot of city builder tropes.
SCS as it was released was very sandboxy and without much challenge. After the four or so updates it became (IMO) much more about decisions having short and longer term impact and chances for failure (i.e. much more of a game).