Auto Assault —Combine fast-paced vehicular combat with high-tech, futuristic weaponry and hundreds of intense skills and you get Auto Assault – a unique departure from traditional Massively Multiplayer Online Role Playing Games (MMORPGs). Hop in your own customized cars, semis, and motorcycles and prepare to fight the mutated creatures and bandits of Auto Assault’s post-apocalyptic world. Battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. Auto Assault uses the power of the Havok™ physics engine to let you make insane jumps, send obstacles flying and even blast bridges, buildings, fences and trees with your car-mounted rockets. Anything you can hit, you can destroy!
City of Villains—Want to play the bad guy in Paragon City? You’ll get your chance in Cryptic Studios’ City of Villains, currently under development and to be shown in limited play at E3. While City of Heroes (www.cityofheroes.com) is ready for an April 28 launch, Cryptic developers already are working on the first major expansion to the game that will allow players to take on the role of villain in Paragon’s modern metropolis. Turn the tide on all the heroes and heroines and lead your crime syndicate into battle in the impressive 3D backdrop of Paragon City.
Doesn’t say if the City of Villains thing will feature PvP, however.
Will City of Villains let me be an 8-foot tall immortal Chinese sorcerer/warlord in charge of a Chinatown fighting tong, while running an import/export company as a front, and using my 3 weather-themed lieutenants to search for an impossibly rare racial/eye-color combination girl? If so, I’m there.
A potentially astute observation. Looking through all City of Villains press releases that I can find, none of them mention PvP. Maybe all they will be doing is adding missions with a crime flavor to them. Still, variety is good.
Yeah, when it says “[t]urn the tide on all the heroes and heroines and lead your crime syndicate into battle in the impressive 3D backdrop of Paragon City…” instead of “battle all the heroes and heroines…” it makes you wonder.
If it doesn’t feature PvP, then that would be weird if you were a hero and you saw super villains committing a crime and you couldn’t do anything about it.
It must include PvP. It doesn’t make any sense othewise.
Div Devlin, Me.
I’m only concerned with the City of Villians expansion allowing players to own and operate player vehicles, so that I can have a semitruck in which I can drive through Chintatown and win the Jade Girl from the fighting tong and the 8-foot tall mmortal sorcerer.
Because,
Div Devlin, Me.
On a side note: I think that’s what they will show us at E3, along with Capes and wings, and hopefully player cars and motorcycles.
Aside from my microgames collection I’ve only got three boardgames left from ‘back in the day’ that have made it along with me through moves and spring cleanings. Civilization, Kingmaker and Car Wars.
City of Villains quickie
I’m travelling right now, so no time for a big update, but just as a quickie from a glance at the boards - City of Villains will have PvP but it will NOT force PvP on everyone as a free-for-all. If you want to be a hero who never once sees a player villain, that’s perfectly possible. Jack will probably have some more details later.
For other details, ya gotta wait for E3 Thanks again for the beta fun, all -
-jg
Jeremy Gaffney
Executive Producer, 3rd Party
NCsoft
Ok, the PvP intrigues me. Now I just have to hope that the PvP is segregated by level range because I know I’ll never level much beyone levels 20-25 in CoH. I don’t want to get swatted like a fly by level 50 players in PvP.
Since DAOC does this in a way for RvR, perhaps the same idea will have occurred to them. Hopefully they will designate certain new level range specific areas for PvP such that people know they are putting themselves into the situation of PvP, but limiting the gank factor.
Yeah, I’d hope so. I’d certainly jump into the game if I knew I only had to level to 15 or 20 and then could forget about leveling altogether. Otherwise, the level curve in CoH is a deal-breaker for me.
In my mind the measuring stick for level-curve will always be Diablo 2, so as someone who has played CoH, how does it compare? I know people mentioned you only get a power ever other level, but do you get increased powers in such a fashion like in Diablo 2 where they might shoot an extra fireball or whatnot? Just curious…
Ok, from my limited experience the curve is longer than Diablo. From a friend who has been in beta quite a while he was saying like 10 hours to level 10 (which is pretty quick in MMO terms) and he said up through 20 moved along quickly.
From what I know you don’t get additional fireballs but the fireball you do get does more damage. And higher level powers aren’t just better versions of the lower level power. As a matter of fact you will probably use your lower level powers throughout the game since they increase in power with your character level.
Auto Assault sounds fun - and if they have monster trucks and wrecking ball weapons, I’ll probably subscribe - but could they have dreamed up a less inspiring title?