So FlyInside Flight Simulator is going Early Access on Friday. This is from the guy who added VR support to FSX, and to X-Plane and Prepar3D before their native support was ready.
It’s geared towards VR, but supports monitors too. Sadly, though it originally was slated to be compatible with FSX add-ons, it turns out it’s apparently easy to port planes over, but you can’t drop them in directly. That makes me way less excited than I initially was.
Initial release will have scenery for the whole US and 10-15 planes, with European scenery and ATC to be added later. SDK for scenery and planes will be available.
Even though it’s built on being easy to port over FSX stuff, the engine is fully multithreaded (so there goes Stusser’s “2 cores is plenty for any game” :-) and it supports Vulcan rendering. (Which means no ray-tracing on that RTX 2080 Ti you bought to make Prepar3D playable around Seattle, I guess.)
Early access price is only $32, and it’s just $25 if you bought any version of FlyInside (which I did), so I’ll happily toss some money their way to play around, even though I worry it may be like AeroFly FS2 and not get much add-on support.