Civilian Flight Sim thread

Running out of time for Deadstick to meet the 2Q19 EA release date. Given the radio silence since they announced that, I presume it’s getting pushed back.

Its a small outfit. (one man show even?) So he gets plenty leeway from me. Im just happy where hes going.

I’m certainly willing to give them/him time, I just wish they’d communicate even a little bit. If nothing else, it’s really terrible PR for the game, as the press have nothing to give coverage about.

On Friday they said “very, very soon”, whatever that might mean. And this was on their Discord server, rather than an announcement or anything.

Also I’m pretty sure that’s just regarding the closed beta. So yeah, I wouldn’t expect a general early access release any time soon.

So if you have a life sized cockpit in the room, are you really gonna waste time sleeping? The beds seem superfluous.

So FlyInside flight simulator (link at the bottom of the page, it’s a civilian flight sim early in development that features great VR FPS for those who haven’t heard of it) had a new update out recently.

Previously, the game offered US scenery and it looked pretty terrible. Now they are doing worldwide scenery which is streamed from bing as you fly. Given what Microsoft has shown us with their new flight sim it seems like this is the future (at least partially). You can watch a video of it below, I am very interested to try it which I will do in a couple of weeks.

Wow. I bought that at the first alpha to support them, and that streaming scenery makes a HUGE difference. The buildings still look pretty FS2002, but the landscape’s beautiful.

If you’re a civilian sim fan, FlyInside is worth it just for the awesome collection of (mostly Milviz) planes it includes. The sim is cheaper than the FSX version of the 717 it includes.

(Disclaimer: I buy All The Sims. But I do think there’s enough in FlyInside already to make it worth the time of a fan, especially with the streaming tech on the horizon.)

The beta of FlyInside FS with the streaming scenery is available now; info on how to download is in the forum. Played with it a little bit last night. The textures are pretty low-res, and there was a major palette shift as I flew south from Monroe, WA to Duvall (satellite images from different times and apparently no processing to try to blend the color palettes in the sim), but the areas I flew (WA and VT) did both look pretty great once you got some altitude. It’s certainly 1,000% better than the previous ground texturing.

There’s already free ways to do the streaming thing with FSX. I tried it a couple of years ago and I saw the same results: neat up high, but the fact it was just a raw, unprocessed dump from Google made it meh.

I missed a non-update update about Deadstick last week:

Windows Mixed Reality have released a couple of new updates lately, and there’s a new feature I wanted to share as it may be of interest to people here (it may already exist in other headsets not sure).

It’s now really easy to add a screen that serves as ‘picture-in-picture’ while playing any VR game/app. Better yet, on this PIP screen can be any PC program.

You don’t need to mess with anything either, when in a VR you just press a button on a touch controller and it will bring up a menu and you select the program you want running in a small window in your play area, and then you can edit how large it is, where it goes, and of course operate the program.

I was thinking this could have alot of useful applications. Here’s me watching netflix while flying over Key West in Aerofly FS 2 (screenshot isn’t great but you get the idea):

Paying attention to netflix/youtube/VLC while flying a particularly barren part of a route sounds great to me. I have read of people using it in other chill VR games like Euro Truck Simulator and Poker Stars. You could also load one of those hardcore flightsim side programs, or a bunch of notes for startup or what have you.

Performance hit seems minor to me so far.

Nice, Oculus has had that feature for a while and it’s good to see others implementing it.

Yeah, I use it all the time in Oculus, would be nice to be able to use in other games.

Just now saw the MS Flight sim video… I’ll spare you the ‘aahhhh’ written in all caps for three lines but pretend that’s what I wrote because that was beautiful. Amazing clouds and weather, and the terrain looks like Aerofly2 on crack, with water reflections to boot.

That said, Google Earth has been scratching my digital tourist itch lately, so the technology doesn’t surprise me too much. If my browser can make some convincingly good lanscapes scrollable, so should a game make it better. Another reason to start desktop PC window shopping soon…

They had a media day a couple of weeks ago for the new MS Flight Simulator.

Here’s a good look from Hal Bryan, who was on the ACES team way back when and now works for the Experimental Aircraft Association, for those of you who like to read stuff: https://inspire.eaa.org/2019/09/30/an-inside-look-at-microsofts-newest-flight-simulator/

I’ve been collecting the videos in a YouTube playlist. You can find it here: https://www.youtube.com/playlist?list=PL8690BCE631F39813

If you just want to drool at some footage…https://www.youtube.com/watch?v=4JDTILT-uvI

Holy cats

The wait for the MS FS technical alpha is killing me. Today’s X019 video reveals a beautiful 747-8, an A320 neo, and a Citation, so jets are covered. Also, OMG, that scenery!

Geeeez. < eyes pop out >

I still can’t believe that is real. It’s so gorgeous.

I wonder if developers can use this type of tech to build other genres of games, like space sims where you can land on worlds, or future Elder Scrolls games?

I don’t know what made them decide to get back in this genre, but I’m glad they did. It is looking great.