Blue Marble Design for Civilization IV
[indent]based on images of the NASA projects Blue Marble and Hubble, supplemented with a graphically modernized and harmonized user interface[/indent]
The BUG Project
[indent]The goal of the project is to combine different components that will make playing Civilization IV: Beyond the Sword more enjoyable, as well as more user friendly, without altering any of the game mechanics. Not one part of the game play has been altered.[/indent]
BAT mod
[indent]The BAT Mod makes changes to the cityscapes and units, to make each civilization more ethnically diverse. Several other small graphical changes have been made as well. These additions add flavor to the game, and complete the game appearance.[/indent]
BULL mod
[indent]BUg dLL and replaces the CvGameCoreDLL.dll file to add a lot of useful information to some of the hover texts, specifically the City Bar hover and the Yield and Commerce hovers in the City Screen. Requires the Unofficial 3.19 BTS Patch[/indent]
BUFFY mod
[indent]All the unaltered gameplay awesomeness of BUG plus the cutting-edge time-savers in BULL rolled up in one HOF/GOTM compatible package. Adds Hall of Fame Mod content[/indent]
Unofficial Patch for BTS 3.19
Rhye’s and Fall of Civilization
[indent]- A 124x68 world map with enlarged Europe for better gameplay
- Dynamic rise and fall of civilizations
- Stability management: unstable empires will risk secessions and civil wars
- Players can control more than one civilization in a single game
- Dynamic spread of resources
- Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name
- Python events that reproduce historical barbarian attacks
- Plague that will offer a hard challenge spreading throughout the world
- Unique powers and victory conditions for each civilization
- World Congresses where cities are traded
- New flags and new terrain graphics, including a new terrain: marshes[/indent]
Fall from Heaven
[indent]Fall from Heaven is a Fantasy based mod that brings more focus on the Religion and Promotion aspects of Civilization 4. Toward that end there are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. -Kael[/indent]
Fall from Heaven II
[indent]Thanks, Kael. For destroying what was left of my weekend, you dick! - Tom Chick[/indent]
Dune Wars
[indent]For those who are not familiar with Frank Herbert’s epic Dune saga, this mod features a struggle between several factions based on family houses; such as the Imperial House Corrino, and a few organizations; such as the Spacing Guild who has a monopoly on space travel. They all fight to control one planet - Dune, Arrakis, a barren, dry, desert wasteland which is valuable for one reason alone- the spice melange. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The Imperium calls them Shaitan, the Demon while the Fremen call them Shai-Hulud, Great Maker. The ruler of the royal House Corrino, the Emperor Shaddam IV Corrino, has given control of the planet Dune to all of the Noble Houses. All of the Houses who could afford to land on Dune did so to be the next ruler of Dune. The Spice must flow, and whoever controls the Spice controls the universe.[/indent]
Planetfall
[indent]Planetfall is a mod for Sid Meier’s Civilization 4 that uses the storyline and characters from Sid Meier’s Alpha Centauri, combined with gameplay that takes the best from SMAC, Civilization, and the modding community.
Planetfall will not be a clone of SMAC using the Civ4 engine, but rather will incorporate the Factions, general storyline and Characters combined with the newest gameplay modifications to allow for more strategic gameplay.[/indent]