The way dual screen works with this game is magical.

For me, it only crashed late game, with lots of stuff going on and when I then changed to the hexgrid-overview mode. Only crash in my 5 hour game and no problems when I avoided that view (that I didnn’t particularly need).

What version? I just restarted Steam and nothing downloaded. Still at 1.0.0.17

Maybe it helps to post specs. I’ve got a beast (Core i7 920, 6GB RAM, 4850), so I meet or exceed recommended specs.

That also makes me wonder, if the game recommends 4GB RAM it must have a 64-bit executable, right?

Oh, and now I can’t gift a unit. Should I just call it as this game is clearly fucked?

I did the unthinkable and looked at the YouTube comments. Even Christopher Tin approves of the song. That was certainly awesome.

Also learnt something new with Civ V tonight. I started out in an area that I wasn’t happy with, so I moved my settler, which happened to be right next to a barbarian camp. Sure enough, next turn the barbs take my settler. However, there is no end game at that point. As luck would have it, my warrior got a free upgrade when passing through a ruin to a spearman, and I managed to beeline to the camp, attack the brute obviously holding my settler captive, and liberate both the settler, and 25 gold.

And now, yet again, even after all the stuffing around at the beginning of that game, I’m a superpower, easily crushing the Russians, and about to claim my own continent. The second war with Russian was pretty cool too in the way it started. Russia kept on declaring wars against various city states during the game, so when Catherine tried her luck on one more state, a whole bunch of them rose up against her. Here I am beginning of my turn wondering what all the fuss was about. Suddenly, Russia felt very alone on the continent with no friend in sight.

I just restarted Steam and got the patch. The executables and some DLLs were replaced. No changes to assets as far as I can tell. Exe is reporting itself as 1.0.0.17 (201080).

That’s weird. My system is nearly the same as yours.

Core i7 920 (@ the base 2.66 ghz), 6GB ram, 5770.

When you have a part in your capital you it doesn’t have an action button on the bar at the far left at the very top which adds the part to your spaceship?

You don’t need to attack for the Ottoman ability to work. In fact, if you do from range it won’t. Just move your ship next to a pirate ship. Half the time they’ll join your side.

Just finished my first complete “real” game on Prince. Came in second with Greece in 2050, after remote India which got a better score. The game is still perfectly stable and responsive for me, the only small bug I saw was one unit flag that lingered around after the unit got killed.

The unit maintenance thing is indeed completely obscure and needs to be explained. Units cost a shitload of gold for some reason, even when I’m well below the supply limit on the military overview screen. What’s the exact effect of that limit anyway?

The AI is no genius but certainly seems no worse than Civ4. Embarrassingly, I actually lost a city early on to little Belgrade who was allied with my real enemy England! In a second war, the loss of another city to England was only prevented by a timely relief unit gifted by… Belgrade, whom I had meanwhile plied with gifts. The AI always attacked with a fairly big army composed of both melee and ranged units, and always softened up targets with ranged units before the melee attack. It’s not clever enough to win without numerical superiority, but that’s not hugely surprising…

I found maintaining both gold income and happiness extremely difficult for most of the game. My frantic construction of money and happy buildings could barely keep my empire from the brink of ruin. Clearly I need some more practice to find the proper rhythm here.

Heh thanks, although just 10 minutes ago I found that out by accident. :D
Kind of counter intuitive though, why SHOULD you move next to an enemy ship if there is only ranged attack?

Also, what does the strength value on ships actually do? Does it decrease the damage they take?

Yes, it works the same way as any ranged attack: ranged combat strength is for the attacker, combat strength (without “ranged”) is for the defender.

I’ve had one crash and it was also late game in the hex mode. I had just researched the tech that reveals aluminum and I was looking for those resources.

Here’s something interesting. While in Civ IV, the AI always knew how many units you had, and used that to judge your strength, it seems the AI in Civ V only knows about units it can see.

That’s why you’re getting situations like an enemy laughing at your proposals of peace, until you actually move your army towards his cities and into sight range, then he offers everything he has to you.

In my last game with the single-city challenge, Siam had taken over the whole world - it was just his enormous empire and my single city left. He had me surrounded with helicopter gunships and mechanised infantry, and all I had was two riflemen. But my border was so large due to trying for a cultural victory that he couldn’t see my city or my units. The diplomacy screen actually said he was afraid of me. I guess maybe because I had never lost a city, and had razed several of the last person to attack me, he assumed I was strong? I don’t know.
But as soon as I accidentally traded open borders to him, and he moved a few hexes closer, he declared war and crushed me.

Interesting story… and your interpretation makes sense since Open Border gives you only recon and passage in Civ5, no trade routes or religion spreading etc. So the diplomatic AI might seem stupid because it’s actually cheating less than in Civ4?

That’s actually really cool.

Yeah. I think any oddities people notice in diplomacy is going to be due to the AI not having accurate information on you, or you not having accurate information on them.

People have already noticed that the AI doesn’t keep units in reserve, so if an attack fails, he’s going to be utterly defenceless, which is why you can often find them immediately offering loads of stuff for peace. You might not have realised he’s weak now, or you might not be in a position to actually make any move on his cities, but he doesn’t know that.

I like the game… but I want a Sim Civ instead of a boardgame.

roBurky’s comments remind me of Soren Johnson’s column on AI cheating.