So if it sees my units next to its border it warns me and hates me but has a gauge on my strength.
If it doesn’t then it thinks I am weak and miscalculates.
An interesting dilemma.
Troy
They are typical of GPU overheating, but that doesn’t mean that’s the problem and it likely isn’t if it’s specific to a single save file. Do you have anything to measure your GPU temps?
Maybe just keep units in sight, but not right on the border (if there are open plains, for instance)?
I ran another test with CPUID Hardware Monitor running. It reported temperatures of 80° C when I loaded the save file, which isn’t really that hot - Anandtech regularly reports higher temperatures in their video card reviews. The game crashed with a video driver error very early in this test. I’m running the current nVidia drivers, so I’m assuming it’s something the game fed the driver that caused it to crash.
Thasero
2784
The thing is, if you bring up your Advisors screen, your military advisor will give you an accurate appraisal of your military power compared to the other civs. ex: “I think I saw the Japanese Empire’s only military unit. It looked sad and lonely. It would be tragic for them if they got into a war with an empire as powerful as us.” Apparently, the AI players have turned off advisor messages and can’t just click a button to find out how tough someone is.
I actually prefer letting everyone - including the AI - have a general idea of relative strengths; it makes for better power politics, and it’s reasonable in a role-playing sense to assume that each empire has information at the level of rumors and reputation about the power of neighbors’ armies. The advisor messages only give a general level of power comparison and don’t tell if the army is made up of horsemen or pikemen, their experience level and promotions, or where the army is actually located, so it’s not like you don’t benefit from scouting anyway.
Speaking of this sort of information, where are people getting “X is afraid of us” from? I don’t see anything like that on the diplomacy screen.
I got giant triangles of corrupted graphics in PGR3 back when my first 360 was busy overheating in 2006.
I don’t know. I don’t really want some civ coming after me on a rumour of weapons of mass destruction. I’d rather they use some real knowledge of my power (line-of-sight). Since there’s no espionage, they have to rely on what they can see from the borders or via open borders agreement.
My last game (which was my first), I got a kick out of my two neighbours being all hostile and annoyed with me because I actually prepped up my military and had them stationed along the borders. At least, I’m assuming that’s why they were upset, because I couldn’t otherwise figure it out since we were good trading partners for most of the game.
chequers
2788
Or just disabling Aero should do it.
Well, my first game was a cakewalk. Lost one city very early, but took it back a few turns later and that was it.
Russia and Germany jumped me for no reason but after retaking my city Russia offered me a generous peace. Later I went to war with Russia and obliterated them, because they attacked a city state I liked. I was also in a small war with Greece because an ally wanted me to… but nothing happened.
Then I began building the spaceship and out of boredom attacked Germany who’d been grumbling at me for the whole game without daring to do anything. I trounced Bismarch with gunships against his crossbows.
… and the Giant Death Robot lives up to its name.
Next game will be at Prince level.
Multiplayer is so completely fucking broken. Why did they even include it?
McKnight
2791
I’m also pretty sure you can raze a Civ’s capital once they have been completely eliminated from the game (You’ll get a message).
maxle
2792
No. You can’t. The pedia makes this plain. There are no circumstances in which you can raze an original capital. “Accept it and move on”
McKnight
2793
Ah fine, I must have been mistaken then. I was razing things left right and centre in my previous game but I guess I must have coincidentally avoided doing it to capitals :)
Dejin
2794
PapaSmurf you must be playing a different game than I am, or maybe your angry farts are just much more impressive than mine are.
My Battleships don’t even come close to taking out embarked land units. I had some major naval fighting last night and my Battleships and Destroyers never did more than 4 damage to embarked units. I think my Nuclear Sub might have been doing a bit more damage, either 5 or 6, but still not enough to put the enemy transport in the red, and certainly never coming close to sinking it. This is very annoying.
I wouldn’t mind the new embarkation design so much if it was easier to defend against enemy naval invasions. But control of the sea should result in lots of dead enemy transports if your opponent tries to invade and it doesn’t. It either results in a moderate amount of partially damaged enemies if you spread your fire, or a few dead enemies and a lot of undamaged enemies getting through if you focus your fire.
From what I can tell, the best way to take out a transport seems to be air power. Even a partially damaged regular (non-jet) fighter takes out an enemy transport pretty reliably. A badly damaged fighter might take out a transport or might die trying.
This was all done fighting an enemy with industrial or modern level technology while I was at or below their level. Game difficulty was immortal, not sure if that had an impact, but even at that difficulty level a transport against a Battleship should result in a dead transport. And I’m not sure it makes sense for a half-strength fighter to completely destroy a transport, but a full-strength Battleship to do only 40% damage – although I suppose one could argue that WW2-era Carriers were in fact far more effective than WW2-era Battleships.
In general the ranged damage abilities for ships seem to be a bit messed up. In another game, I had a modern ship (think it was a Battleship, but I suppose it might have been a Destroyer) hit a Frigate three times and the Frigate was still in pretty good shape. The Frigate was in it’s own friendly waters, so that might have helped out a bit. But honestly the first shot should have turned it to kindling. It was still yellow health, when I gave up on it.
wisefool
2795
How do you destroy improvements? I’ve been playing one city and puppeting almost all my conquests, but I can’t figure how to get rid of these useless barracks/military academies. My upkeep is killing me.
As far as I can tell, you can’t get rid of buildings at all. Except by razing the city, of course.
How so? I’m playing a MP game at the moment and it’s been pretty smooth.
Thasero
2798
The diplomacy dropdown menu - not the full diplomacy overview, but the dropdown that comes out if you click the diplomacy business once - will tell you if an empire is “HOSTILE” or “AFRAID”. I think that AI civs will ring you up on the Civ-o-phone and say a short, smarmy remark whenever their status changes in this way - i.e. Russia calls and Catherine says “Oh look, you’re not dead yet. How unexpected.” and if you check, Russia is now hostile because they think you’re easy pickings. I’ve never seen the “hostile” or “afraid” description unless a civ has explicitly insulted me/groveled for mercy in that way.
bjbrains
2799
Well the XML says that there are 7 basic “approaches” that civs will take to diplomacy. These being “War”, “Hostile”, “Guarded”, “Afraid”, “Friendly”, “Deceptive” and “Neutral”. It looks like war, hostile, and afraid are the only ones that you are told about (for obvious reasons really).
Different leaders have different ‘bias’ values which seem to go from 3 to 7 (They probably vary like AI ‘flavors do’). For example, Alexander has maxed War and Hostile values, and has a 3 for afraid/4 for deceptive. Thus, he’s a straightforward warmonger. Ramesses gets the “Up yours!” award for being very war-averse, but also having maxed out values for guarded and hostile (and a relatively low friendly value).
Skinner
2800
Aren’t destroyers supposed to have a ranged attack? I can’t get mine to shoot at anything; land or sea.
As a matter of fact, I can’t get my destroyers to attack anything.
Okay, finally it attacked something. I had to make it do that before I moved it anywhere. Last time I tried I couldn’t attack anything with one movement point left.