Try driving over the embarked units with your ships(like when you go to capture a worker) rather than range attacking them, you’ll kill them immediately.

I also agree about ranged strengths of ships, modern ships don’t do the amount of damage to earlier ships that they should. Why do battleships have less range and power than artillery? They can only help attack coastal cities and really aren’t even worth building for that reason. I’ve found naval power to really just be for defending transports.

Aren’t destroyers supposed to have a ranged attack? I can’t get mine to shoot at anything; land or sea.

They work OK for me. Try hitting “B” (for bombard) once you’ve selected the destroyer, than mouse over your intended target.

Thanks abrandt. Will try that next time.

I would not spend an extra $10 for the inclusion of the Detroit Lions.

Montezuma is attacking Egypt, the last civ standing in the game. Everything else on the continent is now dust, except for Thebes. Warfare between our two peoples have eliminated any chance for a timely scientific win, and culture took a back seat to modern armor and stealth bombers. With everything else around the city in ruins, I decide that a nuclear missile would say exactly how I felt about Ramses II. Launch.

City still standing. No problem. Next turn, I launch another nuke.

Um, still there. Okay… I’ve still got tons of cash. No problem. Launch another nuke.

Thebes is still holding on. I decide I’m not being thorough enough about it, so I build a missile carrier, load two nukes onto it, then build another nuke in Seoul. I pray to the gods to deliver my enemy to me, and all the other occupants of Thebes belong to them. Next turn, I launch all three, boom, boom, boom.

The entire area chokes with nuclear fallout. There’s radioactive deer prancing near the radioactive river flowing beside Thebes. Thebes’ fishing boats will be pulling out three-eyed salmon for the next five hundred years. Yet miraculously, Thebes survives. The gods watch, laugh, await my next move.

So I figure I’m going about this the wrong way. I’ve got two Giant Death Robots stationed near Seoul, calmly watching the proceedings like Tucker and Church, Hugin and Munin. They could do the job in a single turn. I imagine the chatter between the two of them, after having wiped out about TEN EGYPTIAN CITIES BY THEMSELVES, involves a bewilderment as to why my Aztec scientists can’t, you know, stuff a little more plutonium into those missiles. One of them volunteers to station itself next to Thebes & witness first-hand the power of these nukes, thinking that there’s some drunk scientist back in Tenochtitlan who’s been selling radioactive cores to a barbarian encampment out east in exchange for some Indian coke, and the nukes are filled with Cheetos instead of radioactive isotopes. I seriously ponder sending the smartass in to Thebes and nuking him, a modern-day sacrifice worthy of my ancestors… and then I have a better idea.

I pull out of storage my very first Jaguar unit. Jaguar I, the proud unit that sacked Kyoto by itself back at the beginning of time, was pulled back to the capital to guard it against the French. I take a few years to put the old troops onto a train heading eastward across the continent to the coast, embark them onto a transport, have them escorted across the Montezuma Sea (which is what it’s going to be fucking called once Ramses is stuffed into his pretty pyramids right beside Thebes, which by the way are also still standing), and onto the war-torn continent that used to be home to the mighty Egyptian empire. Also, they had silk. My people still clamber for silk, and I still make use of the sacrificial temple that my ancestors used. We have cotton! Isn’t that good enough for them? Gods.

I bring my venerable Jaguar I within two hexes of Thebes – and lo, like fire of the gods descending from the azure towers of the ruined Egyptian capital, there’s still artillery lurking somewhere, enough to damage my Jaguar unit. To no avail, however – the next turn my multi-millenial Jaguar unit comes in close, raises ancient blood-stained blades, and attacks. These proud Jaguar warriors do what six nuclear weapons cannot, and the head of Ramses II is violently removed from its body and unceremoniously chucked down the palace steps.

Fifty years later, as my settlers are making last-minute preparations for Alpha Centauri, I instruct the head scientist to ensure that his city buster weapons are powerful enough to punch holes through the continental shelf. His eyes travel westwards, then to the ancient temple near the launch pad, and he slowly nods. This mistake will not be repeated.

I’m at 120 turns and I hate this version. Twenty-years, one of the best, classic, signature games of all time and I am playing a bizarro version that looks like it was made for a 3G+ phone.

So they tried to streamline the main interface and the core aspect of Civilization, the city screen, one of the defining aspects of Civilization is a squished, mushed, boxed-in, cluttered mess. In the top left corner, a fifth of the screen wants to tell me information that could easy fit across a row at the bottom or top. The bottom right corner, with 2/5 or more of the screen wants to tell me lines of text with a lot black space, all could have easily fit into a tooltip. And finally, the right side of the city screen wants the remaining 2/5ths of screen for a governor to allocate my citizens.

Twenty-years, of signature, brand, identifying, core-component of Civilization and some jerk decides to drop the presentation for a screen full of clutter.

I can’t wait for the DOTA mod, “bros”, when do we get the DOTA mod. The game feels like they wanted to make Blizzard game rather than a Civ game. Let’s see, I’ve got 61 points to spend in social aspect. I need rend, oh and mortal strike!

What…?

Ever think to try the small UI scale if it bothers you so much?

I’ve been beaten to building Wonders like 15 times in a row, and I only take about 10 turns on average to build one (marble plus civics). I’ve even got the achievement “Seriously?” for the tenth time it happened.

I was planning a culture game, now I’m just going to have to go over to their cities and rip their heads off.

How? Is it a 1 vs 1 game or what?

We tried a eight person FFA last night, and a 2v2v2 today. It was completely unplayable. Commands would take several tries. Parts of the UI weren’t loading. We all dropped in disgust within the first ten turns, both times…

I to am less than satisfied with the game. Civilization IV really was the crowning achievement for the franchise, especially with BtS improvements.

The emphasis on streamlining and linear progression has really hurt the franchise in my opinion. For starters, stuff just takes far to long to build. This percolates down through the rest of the gameplay to mean fewer units, fewer settlers, fewer buildings, etc.

I may warm up to with time, but right now I feel like I am playing “consolized” version of Civilization. Not due to the UI, but due to the simplified gameplay.

Have you tried adjusting the pace settings? As noted elsewhere, standard speed in Civ5 seems to correspond to the slower “epic” rating in Civ4. So speeding things up might have a positive impact from your perspective. Personally, though, I like the slower pace and fewer units to micromanage. In Civ4 I got to the point where after the early game and making sure my cities developed the first few tiles, I’d put workers on auto because I didn’t want to deal with it until something like railroads came along.

My only complaint is that I’m getting CTD’s all of a sudden. I completed my first playthrough without a single one, and now I’ve seen three on my current game (to tonight, with the second just a few minutes after the first.) My only theories are either that my video card is being worked too hard or that the mini updates messed something up or that my admittedly outdated video card drivers are at fault. Seems weird that it would start happening now, unless option #2 is to blame.

Edit: I’m now thinking the most likely cause of the CTD’s is a combination of possibilities 2 and 3. Looking at the tech support boards for the game, it seems like video card overheating would lead to BSOD’s and lockups or artifacts rather then simple BSODs. So I’m thinking that the last update to the game must have done something that made my dated drivers have issues. I’m downloading the latest drivers to see if that helps.

I’m enjoying it. A lot.

Anyone else get really lucky with ruins? Here’s my example: my starting warrior popped a bunch of these things and got multiple weapon upgrades in addition to other nice stuff. First upgrade to spearman is no big deal; that’s happened to me a lot and isn’t very strong. Second upgrade, to pikeman, is nice. THIRD upgrade, in 1800 BC, is to rifleman. OK, now this is just getting silly. It can one shot any foe in the game while taking no damage. But no, we’re not done! Around 1000 BC I find another ruin and upgrade yet again, to Foreign Legion (I’m playing the French, and that’s their infantry replacement).

Crazy. There should be some limits on unit upgrades to prevent this sort of science-fictional result.

Actually if you play on One-City Challenge mode you can raze an original capitol because the mode doesn’t let you ever have more than one city, so I guess there’s just nothing else the game can do with the capitol.

Agreed. I had an infantry turn into a mechanized infantry from a ruins. I can only assume they held alien artifacts from a crash landing thousands of years ago.

I bought Civ5 from D2D to get the Babylonians. Apparently I have to patch this in myself.
I know this was mentioned earlier in this thread, something like, umm, a thousand posts ago but now I can’t find it.
Could someone please post the link to where I can get the Babylonian DLC?

My first game was underwhelming, my second game is challenging on Price and I’m really digging some of the changes. Unifying happiness is a great move. I took over every city on the largish continent I started on and the influx of crappy cities turned me into an economic basket case. No growth, negative income (was keeping afloat from looting new cities), and the -33% unit strength from having -10 happiness. I basically dropped out of the game for 50-60 turns as I struggled to get positive happiness again. It was worth it in the end though, I’m on track for a points win, or a military one if I can get a tech lead again.

I’ve found that you can dominate AI players by having just a few advanced units with lots of experience. There’s a very late tier upgrade that heals your unit every turn no matter what it does. Combined with the medic upgrade my units were unstoppable city killers.

Did nukes ever kill cities? I’m pretty sure they just decimated the city but could never wipe it out.

In Civ IV, I only ever played marathon speed games. Needless to say, Civ V does feel like it is rushing through the game, so for me personally, it doesn’t feel like the standard speed on Civ V would be equivalent to the epic speed in Civ IV. Of course, it is simply opinion, and maybe marathon speed settings affected me a lot, like only needing 5 turns to complete research still takes a moment to sink in. However, even for myself in my latest game of Civ V playing as a city builder because I was in no rush to smash the AI’s, I am still playing catchup, having reached the modern era and barely touched most of the improvements in the cities. They are taking forever to build. Maybe the onus is too focused right now on spending gold for improvements perhaps, I’m not sure.

However, military wise, I am loving the late game. Naval bombardment, artillery decimating front line troops before they get to battle, gunships circling, the combined arms focus is awesome from a player perspective. Military is good. Fielding smaller armies is satisfying to me.

The more I sit down with the new mechanisms for happiness, the more ambivalent I feel about it. I like it from the simplified perspective. And the fact that it halts growth nation wide. However, it has taken part of the beauty of individual city management away. And the moment it looks like my civ is going into unhappiness, I’ll buy a colesseum, theatre or stadium to get it back up to maintain civ growth. Quick and easy.