As per the manual, nuclear missiles (which represent modern nukes) can wipe out non-capital cities whereas nuclear bombs (which represent WW2 nukes) cannot.

I didn’t buy Civ 5 yet but I commandeered my brother in law’s über gaming laptop and I’ve been having a blast with China; if anything, the game seems to be going too easy, the Aztecs and Romans declared war on me simultaneously and when I proceeded to kick their ass they asked for peace and even offered a monetary compensation.

I seem to have solved my CTD problem by installing new drivers and running only in DX10/11 mode.

My game as Greece is going reasonably well. I puppeted Siam’s capital, which was a nice way to expand. I was going to go for a cultural victory, but I’m not sure I can maintain that path since Songhai has destroyed the French and now dominate the rest of my continent. Plus I probably grew too big to pull that off anyway - I have six or seven cities IIRC. I’m worried Songhai is going to turn on me, so I’m having to maintain a pretty big military. So far I’m ahead of him on tech (just upgraded to Riflemen/Cavalry) so he’s not going after me, but it’s probably just a matter of time.

BTW, Songhai seems like it might be the new Aztecs. They’ve been an aggressive PITA in all my games so far.

I don’t think it’s as simple as the AI assuming you have no units if it can’t see them. I think it makes some kind of estimate of your strength until it gets confirmation. Siam thought I was strong when I was weak, for example.

Their leader is standing in front of a burning city, what gave you that idea? :-)

Not happy about the 500 turn limit on the standard game. I was two cultural achievements away from going for the cultural win as the Indians and the game ended with a static ‘you lose’ screen, declaring the Chinese the winners without saying what they did to win. I assume they had some high score at 500 turns or it was just some huge coincidence that their victory was achieved on turn 500.

I’ll say it, even if no one else seems to want to - I had fun reading this story of Aztec nuclear destruction.

I’m almost certain I saw something about this before release. Assuming I didn’t hallucinate, it was something to the effect that the AIs don’t usually get to gather info by different rules from the player, and that it will forget information it has gathered over a couple of turns.

If that’s correct, it’s probably true that avoiding open border agreements will keep the AI more passive in most cases.

I thought I had read somewhere before release that we would be able to create outposts (?) that would enable us to get resources outside our cultural borders; this would be great for 2 reasons:

1 - ridiculous AI demanding money + 4 resources for one simple resource (I’ve had the AI ask me for 500 gold + silver, iron, horses in exchange for their cotton…)

2 - Not having to create yet another city because you need oil/aluminium/whatever.

Also, don’t know if this could be considered bad AI behaviour but I’ve been playing as China, already on Industrial Age and with a huge army and India/Egypt/England, all on the Renaissance Age, keep randomly insulting me… death wish? More like sheer idiocy.

Two questions you wise lads might know the answer:

1st - setting up a new game without any victory types selected means the game lasts basically forever or until there is only one civ left, right?

2nd - “legendary start” in the options means the starting spot has all resource types nearby, right?

I’m not 100% sure, but doesn’t the game automatically “end” when you hit 500 turns/the year 2050? Of course, you can keep playing after that…

Haven’t seen that and you definitely can’t. You couldn’t do that in Civ4, either – a resource could be outside your city radius but always had to be inside your cultural borders.

So, could you Culture Bomb a resource tile and then send in the workers?

I’m still waiting for my copy, but a friend of mine has been playing since release and said he’d let me borrow his copy if that was possible these days.

Anyway, I hope the game’s not as bad as he makes it out to be.

For example, is diplomacy with other majors really completely absent, let alone with the minor civs? I envisioned it to be a field of endless possibilities, but he told me it was really limited and essentially completely useless.
And as for major powers, he said - as Sir Digby hinted - the AI makes ridiculous demands in trades, and with tech trading a big part of it is gone for good anyway.

Ah, I hope my copy arrives tomorrow and I can make my own judgement…


rezaf

Sure, that’s what you usually do when it’s within enemy borders! Better have an army ready, though…

That’s a gross exaggeration. It’s hard to get any information about other civs but most of the deals are still there.

Haha, awesome! Hopefully the Mod Gods will also intervene and help the poor head scientist out so that capitals can be nuked as well. If not, well, at least the Aztec priests will get to verify first-hand that he had his heart in the effort.

I guess so. That would be the way to do it. Because in Civ5 resources don’t have to be connected to your network they just have to be developed and inside your borders. Only problem is getting enough Great Artists to pull it off if you need a few resources.

You can only culture bomb to extend your borders. You can’t create an anomalous bit of territory in the middle of nowhere.

But yes, you can use great artists to get territory further out from a city than you normally would. I used a great artist to claim a forest between two cities as the Iroquois so I could use it as a road.

I thought it said you just couldn’t culture bomb inside enemy territory. I haven’t done it in neutral territory. Have you tried it?

Yeah, I did try it. I had to move the artist to a hex next to my territory.