I’m still pretty sad at playing Civ games but only because I’m always avoiding conflict if I can. It seems to me that unless you are isolated and going full-bore on a diplomatic or cultural victory, you will have to go to war against someone at some point. It’s one thing I find annoying about civ games; while I like the option of war, I’m a builder at heart and find it difficult to maintain neutrality in a winning way. Too, every other civ in the game seems to go to war on a regular basis and/or is asking me to go to war with them.
I came up against this in my current game (yes, a sad little Warlord one, my second game of Civ5; I start off low level moving it up until I start losing regularly then stay on that level; in Civ4 I didn’t go higher than Noble). I had a nice Arabian civilization of only five cities, keeping it small, nestled away in one corner of a single large continent (it turns out). I had a very slow start, being up against desert to my north, with mountains, and water surrounding me except for Egypt to the south (and a pile of city states). Throughout the game, all the other civs (6 others) at various times asked me for pacts against Bismarck (who was on the other side of the continent), and I traded with them as I could while keeping Bismarck in the dark. Unfortunately, he was slowly rolling through the rest of the continent, eliminating civs and city states as he came, not to mention he had a massive gold surplus of approximately 5000. Tad worrisome.
Eventually, he’d wiped out Egypt (and all but two other civs) and attacked some of my allied city states. All the city states left in the world declare war on him and I figure enough is enough. He was so far ahead in points, and had created so many puppet cities throughout the continent, that I knew there was no way I was going to win this game and it was only a matter of time before he went after me anyway. Fortunately, I was prepared for defense and had a fairly strong bit of military to back me up (I had tanks against his infantry), not to mention being slightly ahead in tech. I may be a bad player, but I’m not unaware of what’s going on; I just try to play my way. Now, with 20 turns left, I’ve slowly pushed Bismarck back where he came from, liberating Egypt’s capital (and bringing the civ back into the game*). Now it’s just a matter of whether I can do enough to win the game on points (the war put a stop to my cultural victory plans) or if I let him get too far ahead and waited too long.
So, while it’s somewhat interesting to play my two-pronged steamroller war machine, split by a range of mountains across the middle of the continent, it’s just an example of how it’s necessary to fight to win. Even in my first game, which I won a cultural victory on, it was only possible to win because I wiped out Washington (I was Siam) and then slowly annexed all his cities to build myself a much larger civ than I planned but one that outstripped other civs that were building up through war.
I suppose I’ll see how this game ends tomorrow. Maybe I’ll have to give in and play the way the game wants me to play instead of trying to do it my way in the future.
*A note on the liberation of Egypt: how stupid is it that as soon as I liberate the capital city and bring Egypt back into the game, getting the automatic open borders, he’s yelling at me because of all my military around. Really? You mean the military that just saved your ass? Great. You’d think that there’d be an automatic friendly/ally setting on a civ you liberate like that. I felt like I should have just created a puppet city and left him dead and gone from the world. Annoying. Do all civs act that way coming out of being wiped?