After playing through a full game, starting another game on a higher difficulty with very specific initial conditions, and messing around a bit I would like to give some of my thoughts on the game. Please note that I am no Civ expert, have probably played Civ III the most (since it worked well on my laptop), and have likely played a couple hundred hours at most of all versions of Civ combined (as opposed to the many hundreds or thousands that others here have played and the many hundreds that I have put into Master of Magic). I am also not that great at TBS games since I am pretty poor at making a long-term strategy and sticking to it .
I’ll start with a brief-ish recounting of my first game. It was on Chieftain difficulty, standard map size and standard length. I chose Japan as my Civ for no real reason other than maybe liking the portrait for Nobunaga. Since, from what I had read, it sounded like a cultural victory was difficult that was my goal at the start of the game (I realize that, at face-value, Japan isn’t a good choice for this). It was a stomp-fest with me conquering my continent early on, working on my cultural and science output until the industrial era, and then conquering everyone else except the two largest remaining civs (we each controlled about a third of the land). I won the game with a scientific victory in 2003 with a score of 4450. Though it was a bit cheesy I saved right before completing the spaceship and by reloading the save was able to get a diplomatic victory (2016), domination victory (2021) and a cultural victory (2032).
What I found striking in the end game was that I was pulling in massive amounts of science (3000+), gold (700+), culture (700+) and happiness (100) every turn. How much of a direct penalty would playing on Prince have had on this? That is, if I was in the same situation how much lower would my happiness, culture, etc… have been? I realize that on a higher difficulty the AI would have likely built more wonders, had a stronger army and been closer to me in the tech race because of their bonuses and increased competence, so making a direct comparison is difficult. I’m just wondering if I would have been crippled by unhappiness on a higher setting or if I wouldn’t have had as much gold to buy off city-states or purchase whatever I wanted at any time.
I don’t want this account to give a negative impression of the game. It may have been easy, but I had fun the whole time (a little over 11 hours) and really enjoyed a number of the new features in Civ V. First off I am a big fan of the interface improvements and how easy it is to see what’s happening and needs to be done throughout your civilization. I was never a huge fan of Civ IV’s interface (and it probably kept me from playing more of that game). I also enjoy the change to hexes and the lack of military unit stacking. This makes the tactical wargame aspect of Civ V much more appealing (and I think brings it closer to MoM in terms of making combat fun) than in previous versions. For the most part I liked the resource and management streamlining, but I was never a high-level enough player to really worry about fiddling with all the details in previous games. I find City-States to be a very good replacement for religion. I also found the Diplomacy options to serve what I think is their main purpose well (making trades for specific resources), and since I don’t ever delve into the diplomacy side of things I didn’t notice any glaring weaknesses.
As for negatives, what I noticed the most were some of the weird rough edges. For having such a polished and intuitive interface there were a number of strange graphical/presentation glitches: unit icons appearing over tiles with no units, tile resource graphics moving as I moved the world, roads not connecting up properly in adjacent tiles, occasional checkerboard textures on tiles (could be a lack a video RAM), and a few others. At one point in the late game I liberated Monaco which gave me the 150 influence points and their status said they were my ally, but there was also a message saying “is at war with you” (the message did NOT state who was at war with me) with the city-state icon for Monaco beside the message. Monaco also attacked my units and acted aggressively towards me despite apparently being my ally. I “solved” this issue by just conquering them again. Although I never conclusively pinned any examples down, it did seem like a number of treaties/agreements never actually expired (especially “Open Borders”) or expired at the incorrect time. This is not even mentioning the well-known problem of mods not installing automatically if Steam isn’t installed in the usual place on the C: drive (mine is at d:\steam) or the lack of a satisfying end-game summary/graph. All these bugs/glitches/omissions make me think the game was released a little early and could have used a couple more months of clean up. Hopefully we will see at least the same level of post-release support as previous Civ games.
As for the AI the many previous comments have covered it far better than I could, but I certainly noticed that tactically they couldn’t hold a candle to human controlled units (I have played a bit on Prince difficulty and this also holds true at that level). Strategically and diplomatically I haven’t noticed any particularly poor decisions, but that is likely a function of my expectations for the lower difficulty and my own lack of diplomatic and strategic skill. I suspect that after another 50-60 hours I could recognize some large flaws with the AI, but I don’t see that being any more of an impediment to my continued enjoyment than the brain-dead AI in MoM.
To end this rambling screed I will say that I am very pleased with Civ V and hope to see it polished over time. I am also hopeful that the mod scene will take off enough provide real improvements to the AI weaknesses and produce some interesting new game-modes (An Advance Wars style scenario based campaign? A Civ-ified version of Defcon? Super Fall from Heaven?).