New bug?

I won’t stop getting notifications that my peace treaty expired… even though it’s been going on for like 30 turns.

That’s been around. I rarely make peace, but when I do it’s there every time until the next load. I think it has to do with leftovers from quicksaves, as that seems to cause short term memory scrambles in the game. I’ve had units move around, battles re-resolve, etc.

In Civ II and III, road spam was integral considering roads meant an extra arrow/coin in each tile that was roaded. However, road spam wasn’t really necessary in Civ IV. In fact, I typically had too many other things for my workers to do, besides build roads everywhere across the map. It is a classic symptom of not having enough workers. That system wasn’t perfect of course, and the AI in Civ IV did indeed love building their roads so that a strategy of pillaging a road to a city would cut it off from the resource chain. Forgot to mention, I don’t really mind there being a cost associated with roads in Civ V. What I want is a facility to have those surgical strikes cutting off a city from the rest of the empire, and I think the system in Civ V does that.

The only game that had a road/terrain improvement system which I liked was Civilisation - Call to Power. Believe me, there was a lot to not like about that game, however, I think they called it public works was a resource that would accumulate each turn. Rather than workers, these public works points would be spent to lay down roads, farms, mines. This is going back a few years, but it felt like a simple system at the time.

Huge perk in the patch from the 27th. Saved games now take up 4x more space and crash upon loading from in game. So now Civ 5 is a 50 dollar brick to me, should have bough Elemental, that game has at least not gotten worse with patching.

Was it the patch? I kept blaming the progressively bigger and slower maps I was playing, but then I had no problems with the first day or so of playing it.

I’ve noticed that the notifications go away after the last item in the peace treaty expires.

EG: Peace is 10 turns, if you also get a resource for 20 turns the notifications will display turns 10-20.

Yes, I had this happen once. The AI seems stuck in some endless loop. Eventually I just aborted the game and reloaded the last quick save, then the AI turn went normally.

And I’ve seen that too. Doesn’t seem to serve any purpose, so I hope it’s going to be fixed.

My last game broke, when I encountered a never ending peace treaty bug. The only advice I could find on the 2K forums was to never make peace. Since the AI is still willing to surrender most of it’s empire to ensure peace, that is probably good advice.

I’m trying to start ModBuddy, but I just get the error message “Cannot find one or more components. Please reinstall the application.” I’ve of course tried to reinstall the SDK several times… Anyone knows how to fix this?

Weird, I had the same thing happen with Arabia in my game. They only had one city left, but I could never attack them.

However after I took over the rest of the world I scored a domination victory anyways (even though arabia was still alive).

I encountered a werid bug. After I took two of ceasars cities (he had around 15-20 cities), he gave them all to me in addition to lots of luxury resources for a 10 turn peace treaty…
The bug was that after I confirmed what i wanted to do with each of the cities (liberate/raze/puppet etc.), the yellow “choose a production in one of your cities” would not go away. When I clicked on it nothing happened and it did not jump to the offending city. It turns out that one of the cities did not want to build anything, so I had to annex them one by one to check for that. Really annoying.

How does the diplomatic victory work? I built the UN (it said “triggers voting” in the tooltip), but nothing happened.

No voting, no notification of either voting success or failure.

Once the UN is built, a number appears over the diplomacy button in top right. That’s the number of turns until the UN vote.

For future reference: you need the Microsoft Visual Studio Shell package.

Man, what’s up with the trash talking? “I just wanted to say hello to my favorite city state!” “It just occurred to me how pathetic you are, and I wanted to share.” Seems the old drunkard Nebuchadnezzar got paid off by someone to become hostile to me… I do wish we’d get more details on what’s happening behind the scenes.

Its easier if you imagine every ruler is a psycopatic megalomanic - then their actions kinda makes sense.

Not having that problem at all and there’s almost no mention of it on Apolyton or Civfanatics, so it doesn’t seem like a widespread issue.


Had a blast playing a new game last night. This might be worth reading for anyone sitting on the fence about Civ V because I’m going to talk about both the good and the bad.

I started off as the Romans and in a really nice position - a couple of happiness resources and a couple more nearby. But I only had spots for maybe 3 cities. I had the English to the south, the Germans to the west and the Japanese to the SW. I realized early on that the English had to go as my terrain that way was entirely indefensible. Plus, I needed my lebensraum. So I opened up using the build order that I’ve previously mentioned and then went into full-scale war production.

Once I had 3 spearmen and 3 archers, I decided to make war on Elizabeth. The English had very defensible terrain, so I had to send my units all the way around their territory to attack from the south. It was very hard fought battlebut my troops emerged victorious. They key was using my archers to soften up my targets. Also, my spearmen had advantages over their warriors. There’s little doubt that a good human player would have beaten me, but I also know that if I hadn’t carefully considered the terrain and attacked from their south that I would have lost despite the less-than-decent tactical AI. So conquering the English got me to 3 cities and then I expanded to 5. My Empire was coming along nicely.

However, the Japanese and Germans were not amused. With those two warmongers on my borders, I knew that war was inevitable. I figured I could hold off the Japanese through a choke point, but then they took Oslo, which was on my (formerly English) border. Realizing they controlled the choke point and were very powerful, I quickly built up a defensive force - Army Group North and Army Group South.

Sure enough, they declared war. The initial attack came from the Germans, but my terrain that way is easily defensible. Furthermore, Bismark really didn’t have the power to fight me and he knew it. So beyond a couple of probing attacks, I didn’t have much of a problem. I eliminated 3 or so of his units as he probed my territory and waited.

The real attack came from the south, where the Japanese had amassed a large force of swordsmen and archers. Thank goodness they didn’t get Samuari yet. Knowing the Japanese attack at full strength even when damaged, I decided to target certain enemies to punch a hole in their lines. Unfortunately, you could see where the AI really needed tactical help because they split their force. That was a bit of a bummer because I know that even a moderately decent human player would have crushed me. But I also had the advantage in that I had just fought over that terrain and used it to the best of my advantage. I managed to mow down their swords with my archers and then countered with my horsemen to take out their archers.

After taking out their initial army, mine was down to half strength. Furthermore, I was falling further behind in the tech race. Also, the bastards made Allies with the city-state just to the east of my capital, now forcing me to fight on 3 fronts. So part of Army Group West became Army Group East. I was getting desperate to end the war quickly because I couldn’t sustain a 3 front war for long. So I rounded up what units I could from Army Group South and made the push to retake Oslo. At the same time, I took the dregs of Army Group West to try to sneak attack Berlin.

I ran into surprisingly light resistance in Oslo and took it easily. I flipped the city back to Oslo’s control and therefore bolstered my borders with an ally. So then I marched towards the Japanese empire. Meanwhile, my 5 unit Army Group West neared Berlin.

I guess the Japanese panicked, because they offered me peace, which I quickly took. Bismark also wanted peace, but I decided to punish him. My army came out of the woods and must have caught Bismark by surprise, because he didn’t have anyone there to greet me. I threw my units at Berlin in an effort to grab it before he could react and it worked…though just barely. I was only left with two heavily damaged units after the attack, but I sacked (not razed) his capital. Thoroughly defeated, Bismark offered my peace for a couple of his cities, which I turned into puppet states.

The long war is over and I’ve emerged victorious…but at what cost? I’m far behind in tech and I’m not sure I can catch up. I’m only breaking even at gold and my happiness is in sad shape. It should be interesting to see if I can bring my large Empire under control and win this game.


That was some of the best fun I’ve had in any Civilization game. The combat experience was pretty gripping at times and just one or two units made all the difference between victory and losing. Every move had to be carefully considered.

At the same time the above experience also shows some of the holes in the game. The AI could, and should, have beaten me. While I could have fought the Germans to a draw, a smarter AI would have better defended their capital. And the Japanese could have wiped the floor with me with that force, but they inexplicably split their forces to go after two different cities and that evened up the odds. The old AI would always go after an undefended city and I wonder if that’s why they split their forces. Also, the Germans could have retaken their capital but instead gave away the farm to get peace. The Japanese also made heavier concessions than they needed to. And I’m not sure if I could have done anything on the diplomacy front to avoid the attack.

So that pretty much summarizes the game play experience - both the good and the bad. I got enough enjoyment out of the game to overcome the poor tactical AI and opaque diplomacy. As such, it was a very enjoyable gaming session for me. But if something like that would absolutely ruin your sense of accomplishment, then perhaps you should wait for an AI patch prior to purchase. As always, YMMV. Personally, I’m still really enjoying the game.

Thanks for that. That’s some good motivation to keep playing!

I experienced someting very similar, I was attacked by a huge roman army while I had next to no military.

However I was
a) the babiloneans = good city defenses
b) rich so I could instantly buy some troops
c) was ahead of the romans in the science department

I narrowly managed to beat them all, having to strategically consider each and every battle. However when I launched my counter attack things sadly fell apart. I had 4 cities while the romans around 15-20. After I took two cities Caesar gave me 30 turns of resources and all of his cities except for the capital and 10 turns of peace… That sort of shattered my experience.

I thought the game was ruined, but continued playing. I kept getting messages about civs and city states that I had not yet met getting taken over / wiped out. Soon I met Napoleon who had done all of this. I managed to take over one coastal city and then defended this against around 30 stacks. That was one epic and very close siege. Well, until I reached the future and pushed out a nuke and giant death robot…

Could you describe in broad terms your computer, the settings you are playing on, and your in game settings (number of civs etc)? I’m wondering if I’m just playing in a manner that caters to the most egregious stresses on the system.

Late game for me takes sooo damn long, I think its 1-2 minutes per turn on a large map - this on an I5 duo core 4 threaded, 4 GB Win7 64 bit edition that its getting disruptive for my gameplay. I need to try it with turned off city states to see if thats the issue.

My computer is about 3 years old - dual core with 2G RAM. My video card is an 8800GT. As such, I’m not even sure I meet the minimum system specs, but the game plays fine on my rig.

I play using the DX9 version (tried DX10 and it’s a slide-show) with most graphical settings on medium (high textures, low leader/diplomacy screen). The game looks good enough for me. Yeah, I’d love to turn everything on high, but that’s not going to happen on pretty much any new game. I play on medium maps, 8 civs with 16 city-states and I have to wait about 10 seconds per turn (15-20 seconds at endgame). I figure anything more would bog down my system significantly.

Big maps are just too much micro to deal with towards the end game, for me.

I have been playing all my games on the size that defaults to 6 civs and 12 city-states, small I think? I knock that down to 5 civs and 10 city states.