It’s gone, and you kind of have to toggle back and forth between “full science” and “full x” mode (after clicking the center of your city in the city window to unlock your work assignments and making sure that you have “manually assign specialists” unselected) and then play with the results, locking down whatever you absolutely need. A lot of the workings are pretty hard or impossible to pin down manually so it’s best to fiddle around a bit with extremes to see what your city is capable of doing.
4 Can I default the saves to “EmpireTurn#” like Civ4 or do I have to keep naming them manually?
If you figure it out, please let me know. It’s doing some autosorting with the mod saves vs vanilla saves, but I find it best to manually move everything into a new folder outside of the save folder with that empire’s stuff in it, and just name each 0012 or whatever for the turn number shorthand. I can’t use quicksave because of what I’ll mention in your load time question.
5 Are the load times godawful for everyone else?
Yes, but the solutions depend on your hardware. My card (a 4890) is reasonably capable but gets trashed at high settings at higher turn numbers. I find it best (still in DX10-11 version) to switch every setting to medium, AA to off, and resolution one notch under my max available in order to provide maximum responsiveness. Hell, at this point I’d play it in grayscale if I thought it would help.
The other part of the problem is a bug that Firaxis mods have acknowledge and are working on, which hits some people really hard. Namely, if you save and reload within the game (without hitting ESC and exiting to main menu), and/or save over existing saves, it has a tendency to write junk data to your file. This can stretch a save that should be between 800k and 3m at the high end to upwards of 10-20, in extreme cases, which as you can imagine is a nightmare for save/loads. It’s easy to check your save sizes and see if they are increasing really quickly. Also, if you have this problem, that means no quicksave/quickload.
Both of these things combined made me go from CTDs and endless load/turn times at 300+ turns to very snappy gameplay. Another variable which helps in terms of turn time is keeping the number of city states and civs down (ie on huge maps the difference in turn times between 15 and 25 city-states is significant in later turns for me).
6 Where is the turn off the opening video checkbox?
You have to go to filesettings.ini and set it to 0.
- Navigate to the Civilization 5 game settings location. This is usually Documents\My Games\Sid Meier’s Civilization 5\
- In this folder you will see various files ending with .ini extension. Open any one of these files with a text editor such as Notepad and you are good to go. Some of the files you may find inside include:
Usersettings.ini – holds user preferences
GraphicsSettingsDX9.ini – graphics settings for DirectX 9 mode
GraphicsSettingsDX11.ini – graphics settings for DirectX 10/11 modes
Config.ini – general game preferences
It’s always recommended that you backup the original file before making modifications, in case anything goes wrong.
Civilization 5 crashes to desktop (CTD) after or before the intro movie
On certain video hardware configurations and resolutions, the game might crash to desktop just after or before the intro movie is played. You can try disabling the intro movie and see if this fixes the problem.
- Open the usersettings.ini file with a text editor.
- Look for the string SkipIntroVideo – the current value should be 0.
- Change the SkipIntroVideo value to 1. This will disable the intro movie.
7 I have a choice between selecting default and dx9 versions(Due to XP, I guess).Which is better?
I have the same choice on Win7 64. It is mostly a direct compatibility issue, but from my understanding (very limited) the DX10-11 version (default) is preferable to DX9 unless you have a specific problem like instant CTDs or something like that. In my case, 10-11 is stable with the above adjustments, and 9 still problematic.