If I have to turn down one more open border agreement, I am going to blow up the fucking planet.
Miramon
3602
“Hey there. Your empire seems to be pathetically small, just like your genitals. Just saying. No offense.”
Is this supposed to be some kind of fun gameplay feature? I mean, maybe if you click “Very well” a hundred times you get some kind of “pathetic loser” achievement? It’s not a very good replacement for diplomatic AI that makes the slightest bit of sense.
“I see now that despite our past peace accords, I must attack you (with my spearmen) if I am ever to defeat you (with your infantry).”
Sigh.
pilonv1
3603
I’d love a setting to tell them to go away. It’s even worse if you’ve given them open borders in the past, they seem to pester me constantly after.
I think my issue was that it defaulted to like 20 city states, which was just absurd. I think 10-12 Civs/States would be best performance wise.
Yup. Plus it can feel very chatty if someone doesn’t do you the favor of taking them out. Belgrade wants _____. Well, get a job or something.
pilonv1
3605
True, I found there were more city states that hated each other than Civs in my massive game.
I’m playing a large archipelago map right now with 10 civs and 25 city states - no performance hit and only seconds between turns (several seconds, but not minutes like others are experiencing and no different from how I remember IV).
I agree that the CS’ are chatty, but I just mouse over and read what they want and then right click the message away - I must say that the notification bubbles on the right side is one of my favourite features.
I’m playing on an i7-920 machine with a Radeon 4870 and 6Gb of RAM. My game of France on a large map at standard pace with the standard number of civs and city states didn’t experience unbearable slow downs between turns.
Played all the way to the year 2020 with all the city states still there, about half the civs and the whole world colonised and busy. That was on DirectX 10 too. And it was seconds between turns (maybe 30 seconds on average), not minutes.
Never felt unbearably slow to me. Strange how it varies from one machine to the next.
Wendelius
Strato
3608
Blow it up anyway… Well, the Civ world that is. What is the AI going to do? Taunt you? I can just see Napoleon right now, after blowing up Paris with a "I don’t want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries. " Actually, why hasn’t that made it into the game. Oh, well, I guess copyright perhaps.
Diplomacy sucks arse. In Civ IV and V, I wish there was a feature to “Ignore this Leader.” I too get tired of the constant requests for open borders. Sure, if something pops up telling me we are now at war, I’ll can cope with that. But otherwise, by default, they can stay off my turf until I welcome them onto it, or walking over the cold dead bodies of my army.
serling
3609
“You will pay for this in time!”
I never understood the implications of those random comments.
That, and the whole “secret club” you can form with other nations feel like some sort of badly translated meta feature that doesn’t belong in the single player game at all.
shang
3610
The Pact of Secrecy seems like a valid (if maybe poorly documented) game mechanic. It essentially gives a relationship boost with the AI nation, but if you break the pact (i.e. make deals with the shunned player), you suffer a relationship penalty.
The unfortunate thing is that the diplomacy UI doesn’t give any kind of warning or indication on whether your about to break a secrecy pact. I’m guessing this might also a be a contributing factor to why people feel that the AI players get angry and declare war seemingly without reason.
The one message I really hate is the “Isn’t it a shame that some leaders… something something… bully… something?”
I just want to reply “uh huh”.
I have no idea what they mean, I have no idea why it comes up so often and I have no idea what my two possible replies mean.
rezaf
3612
Aren’t the two possible replies to all these rants essentially “Fck off!" and "I’m SO sorry. Now Fck off!”?
Yeah, I also had no idea what that stuff was about, or whether being a dick about did any harm / whether being apologetic did any good.
I mean, it’s like the AI building a city close to your borders or right there in between your cities, cutting off your trade route.
You can complain, but even if you are VASTLY more powerful then they are, if you demand that city, they’ll never listen, all you can do is declare war and grab the city, and then the AI will either stubbornly refuse to sign anything but a white peace until they have been purged from the game or offer you up half their empire and then some after you defeated their first unit.
rezaf
serling
3613
I guess I’m just disappointed that it all seems so binary. The whole implication of secrecy hints at some potentially interesting developments as far as diplomacy is concerned. I mean, why isn’t there even a sub-category of choices you can make with the nation in question? It’s about as interesting as those shallow RPG moral meters, pointing you towards either good or bad. I understand that’s how the mechanics work underneath, but they could at least try to give me the illusion that I’m interacting with some sort of intelligence here.
From one person to the next, rather. 30 seconds between turns is indeed what I’d call “unbearably slow”. 10 seconds already feels slow to me, I really want AI turns be finished in 5 seconds or less.
Fair enough. Since I see animations of battles taking place and so on and the map zooms around, that doesn’t seem slow. If the AI is not busy fighting, it goes faster. So it hasn’t felt like a drag to me yet.
Wendelius
There’s a mod that labels the leader’s mood according to their perception of you, and (allegedly) provides a rationale for any changes in mood. It shows up in parentheses at the beginning of their message (NEUTRAL/bla bla bla: BlA BLA BLA). I’m trying it out now, and at least the first part is helping me feel like it’s logical, even it may not be.
Strato
3617
Decided to try the game with Raging Barbs enabled. I was completely underprepared for it in the game though. Whilst the barbarians didn’t do anything as far as attacking my cities went, (completely nothing at all) they were still enough of a threat roaming through my lands to keep my workers at bay, and greatly slow down my expansion.
I highly recommend enabling this feature if the early game does seem too easy. Based on that one game, it was getting a little frustrating at times, especially considering the awfully slow build times in my cities, however, it did present its own sense of satisfaction when my empire overcame the barbarians, and things were starting to flourish…
At least until I got dogpiled by two AI players, uber catapults, and for some reason, units that just wouldn’t die, and decided that late night thinking just doesn’t work in this game. My first King game, and I underprepared in too many ways for the sake of rapid expansion.
Strato, would you like to sign an open borders treaty?
I figure it’s a passive-aggressive way of letting you know your Badboy is going up.
dtolman
3620
A great addition has been made even better - a new version is up and it now shows the landmasses behind it - I really hope 2KGame implements this officially into the game.