Anyone attempted DLC Mesopotamia map yet? Barbarians seem set to beyond raging by default(?). Spent entire game from ancient era onward doing hardly anything other than fighting barbarians.

Just curoius, but has anyone heard of a rumor on the ETA for a patch?

You mean the next patch? There have been a couple already… the last was over a week ago but I expect we’ll see many more.

Yep, sorry I wasn’t clear. More specifically a gameplay one for my interests (no crashes for me, horay!).

Has the developer even admitted any flaws there?

No, there’s been no word on patches, updates, or future plans (other than a Mac version) from what I’ve seen.

I imagine much of the team took a well-deserved vacation, but the lack of communication is a little frustrating.

I have to agree with what other people have said in this thread. The failings of the tactical AI are utterly crippling. I’ve played one game and it leaves me with no desire to play again, because the AIs just don’t feel like they’re a threat, and I can take them out at my leisure.

I admire what they’ve done trying to make a different game rather than a further refinement of the theme, and the game mechanics all seem pretty sound, some things are a bit unbalanced, but nothing looks immediately out of whack. That just makes the AI failings even more frustrating, because this looks to be a really good game apart from that.

Also, does anyone else feel the endgame could use more gold boosters? It seems crazy that there’s nothing after economics that increases the gold yield of your cities.

Agreed. In prior Civs, sending off your first sea-able vessel was an exciting event. Discovering virgin, uninhabited land with rivers and resources et al was a magical feeling…the New World, ripe for exploration/exploitation/expansion! I don’t get that in Civ5. I don’t want to build any more cities because I’m having all helluva time already paying for stuff and keeping people happy back on the Old World.

I’ve played the Civ series from the first one, when the game had no Roman numerals in its title. Not specifically about the transition from IV to V, but about things I miss that have disappeared along the way:

  1. Recap replay at the end of the game. I miss seeing how the various empires grew or shrunk over the course of history.

  2. Rampaging across the world. Yes, perhaps city spam is not realistic, but gosh darn it all, it’s fun to extend your reach in a huge way. Rome did it; Genghis Khan did it; and gosh darn it, I want to do it.

  3. Wonder movies. They lent a certain sense of occasion when a Wonder was built. A dialog box, no matter how nice, isn’t the same.

  4. The Throne/Palace, as cheesy as it was, was still fun. It provided a sense of growing grandeur as your empire progressed through the ages.

  5. Ode to Joy blasting out on I Love the King Day.

It’s kind of like Civilization V: The Recession Edition.

I’m hoping Firaxis will at least fix the major bugs very soon and eventually improve the AI. Then I can look to mods to tweak some of the balance and UI issues. The easy mod-ability is something Firaxis definitely seems to have done right.

There’s been occasional discussion by the various developers and PR guys about the first big patch coming out, beyond the small hotfixes so far. There are still a lot of weirder bugs that will be fixed with it: stuff like peace treaties that can’t be broken, the fact that if you get 65-70 cities total the game is guaranteed to crash, and many odd graphical issues. There’s a fun LOS/cultural border bug being looked at, along with many more. There’s a lot more modding stuff in the queue to be released, too. There hasn’t been much discussion of what AI improvements will be in there though, if any.

I tried it last night and found it the most un-fun Civ experience I’ve ever had.

It was not even 100AD and I barely had two productive cities as every 5 turns 2-3 new encampments would show up near me, while poor Babylon was 5% away from being taken by barbarians for years.

Maybe it might be fun with Bismark but I’d rather leave it for now.

I agree. Seems like they took a lot of the fun fluff out of the game. I particularly miss the recap, the wonder movies, and the throne/palace. I wonder how much of this stuff they could have put in if they got rid of that opening movie. It looks terrific and I’m sure it cost a ton of money, and I’ve watched it maybe twice and never plan to watch it ever again (although I’m sure some people say the same thing about wonder movies).

Are high quality expensive trailer movies like that just a necessary marketing tool? Because it seems like it adds almost nothing to the game, whereas the fluff stuff Tim has listed would contribute a lot to people’s enjoyment of the game.

As far as point 2 goes, I think it is still possible to rampage across the world. It just has to be done more carefully now – for example burning down cities in poor locations. I’ve definitely had at least one game, where I pretty much owned everything – King, domination victory IIRC.

I don’t have that map, but I do have the Asia-Indus and Yellow River DLC and it does seem that way. I was always having to fight off Barbarians and couldn’t get anything done. Not to mention the map is default as a large map so every other Civ is pretty much spread far apart resulting in meeting only a 3 or 4 other leaders by midway. I gave up after that since I only had two cities and couldn’t get anything done.

I just played a King game on Pangaea where I deliberately left the biggest AI kingdom alone for a while. Eventually the Ottomans sort of materialized about a zillion janissaries (do they have a nation-specific transmat tech or something?) and I wasn’t able to cope with the small number of riflemen the French could afford. I must have killed about 50 janissaries, but the entire front was still clogged with them somehow and they slowly wore me down. So I did after all manage to lose a game to the AI, but it took a bit of doing.

Yeah, I just tried this and also quit after a few dozen turns. Micromanaging my workers and defenders non-stop in the early eras is not fun at all. Those early turns are usually the most fun for me.

Well, according to Steam, I’ve dumped about 80 hours into Civ5, but approximately 16 of that was me sleeping while leaving a game running.

I’ve also managed to read (I think) the last 40 pages or so of this thread, if not a hair more.

Overall, I’m having a freaking blast, mostly because I like to build empires without a lot of fear of the AI screwing everything up.

That said, tonight’s tech victory game wherein 200 turns in the enormous Songhai and Arabic empires declared on my simultaneously and swarmed in from opposite sides of my empire with hosts of city-states in tow was absolutely terrifying. Dozens of units poured through the mountains separating me from Songhai, including their bastard-faced axe-wielding horsemen. Even more units (longswordsmen, pikemen, and crossbowmen) spread across the western plains separating me from the Arabic world. My tiny garrisons of horsemen, warriors, and chariot archers crumbled in a single turn. . .

. . . and then nothing happened. Prince-level difficulty, and these enormous walls of units just danced around my border cities, sniping anything I produced there but otherwise leaving my cities alone.

I had a pretty huge store of gold built up, so I bought off some city states who bordered the paths that each army was walking to get to my area, and they began ransacking the enemy cities that helped create said paths, drawing back most of the enemy force after about a dozen or so very tense turns.

Since I was pretty far ahead in tech, my first set of fresh units were popping out around then (infantry, cavalry, and artillery) and I mopped up the units that had been left behind in my area before sacking a couple of cities on both the eastern and western fronts. The two foes capitulated, their city states sued for peace, and 10 turns later, I wiped them both off the face of the earth, freeing some conquered city states in the process.

And so 250 turns later, I got my scientific victory while Germany engulfed the entire world except for my medium-sized continent in the center. His army size was twice mine and he was my equal in tech. Every city state that wasn’t my ally had been annexed by him and he possessed the lion’s share of the world’s strategic resources.


Point being, as a little empire-building tinkerer, I had a great deal of fun. But it boggles my mind to think that I survived the two-front war and the end-game. I’ve read some of you talking about how an enemy declaring war on you brought nothing but ranged units (meaning they couldn’t conquer the cities after weakening them), but that was hardly the case for me. Sure, trebuchets, archers, and chariot archers abounded, but there were also cavalry and longswordsmen and pikemen swarming around for turn after turn after turn. . . why didn’t they even TRY to strike my cities, even from afar? The two armies combined could have wiped me out of the game in about 5 turns flat if they’d just blindly thrown themselves against my city without a hint of strategy whatsoever.

To say nothing of Germany, who despised me for being a warmongering, wonder-hording, city-state aiding son of a bitch ahead of him in the tech race. He had a caravel that he found my continent with and not a single other naval unit I ever saw. Then again, I didn’t have any either, till I bought a destroyer in the last dozen turns to see what he was up to. He could have sailed his entire army over as embarked units and I wouldn’t have been able to do a damn thing to stop him from hitting my coast.

I am unable to conceive of how an AI that has no strategic disadvantages (Remember, Prince difficulty here) could fail to obliterate me. . . but insofar as I am terrible at videogames, I find it pretty fun to play against :)

That sounds like a bizarre bug. The AI definitely always tried to take my cities whenever it managed to stage an invasion in the first place.

Damn, you’re making me want to play Alpha Centauri again. :)

You saw cavalry? I don’t think I’ve ever seen a mounted unit for the AI. It’s sort of like the AI and air units, it just doesn’t seem to happen. If I build Spearmen / Pikemen, I do it because I don’t have iron and they’re stronger than Warriors.