Oh, I don’t think TBS on PC is dying, either.
As a matter of fact, I think there is more interest in them now than ever before, particularly with Civ thanks to Firaxis’ efforts with CivRev on both the consoles and handhelds (including Apple’s).
I just think the current “wrapper” that PC Civ is made in has outlived its usefulness, both business-wise and in the futile ability to satisfy long-time Civ players.
The move to Facebook with Civilization Network I think is the only way to ensure new and renewed interest in Civ as a franchise.
“Civilization” is such an iconic game, both in name and in gameplay that to try to continue to meet the demands of the extremely vocal veterens would be a disaster.
Let’s face it. While I’m sure the Firaxians genuinely love making Civ and want to put out a good product, they are ultimately a business and have to make profit.
Civ Network (and perhaps a CivRev2) I think will do this.
I suspect like you do that 2K won’t allow proper support, unless they can do console-style milking of the game- which will be a sore spot with the fanbase.
That’s why perhaps, for the 2K angle, CivNet & CivRev2 would be great.
If they build it upon all the things that went right with Civ V (hexes, city states, etc…), and reprioritize their customer base focus (meaning putting the diehard fans on the low end and the folks who just recently discovered Civ up front), I think we won’t have to worry about not having new Civ for a long time to come.
I’m thinking that TBS games may be a genre that isn’t best handled by large publishers anymore though.
I think you are right, at least in terms handling TBSs in the “wrapper” as mentioned above.
Well, I hope they just concentrate their patches on fixing what needs to be fixed in terms of their vision of what Civ V is supposed to be and not what everyone else wants it to be.
As for expansions, historically the first Civ expansion always seemed to introduce more problems, both technically and gameplay-wise.
If they make one, I hope they make it with a goal of it being the “final” one and take their time about it.
I doubt this will be the case, though, as real-life economy and corporate AI and happiness is broken, ironically mirroring what is supposedly going on in Civ V itself…
And in that vein, the real maintenance for Civ 4, and likely for Civ 5, will be from the modders who go through it bit by bit, once the full dll SDK is released. That’s where the majority of AI tweaks and balancing came from, and likely will again. If anything, it will be easier to utilize the modders this time around, with everything running through Steam; Firaxis can take a look at what mods are most popular, and use that as a basis for further patch work, if applicable.
I hope so.
Best case scenario (for me) would be a released SDK that will let you change anything and everything and modders going wild.
Actually, I think a fully-accessable SDK will ensure sustained sales of Civ V better than any patch, DLC, or expansion would…