Bluesnews.com:

2K Games announces plans to release new DLC for Sid Meier’s Civilization V next week on October 25. They will offer a Mongols Civilization and Scenario Pack that will be free to all owners of the turn-based strategy sequel as well as sales of a Babylonian Civilization Pack for $4.99 USD which was included for free with the Civilization V Digital Deluxe Edition.

Unless someone has said otherwise, I wouldn’t be surprised to see a patch released along with the Mongols. No inside info, it would just make logical sense to do a simultaneous release with the fixes they’ve already completed.

That would be really awesome.

In a display of irony tonight, the American Isles conquered England, and found that Russia had given birth to Adam Smith. He was promptly assassinated with a Destroyer.

There’s a nice list of changes in the upcoming patch, being updated regularly on the official forums. It has some nice fixes… here’s hoping it comes out soon!

I have been playing without hitting a single bug (just to those comparing this release to Elemental based on the criticism they read online), but this one hit me very late in my last game:

Deeply annoying and I had to scrap that game.

So looking forward to the patch.

Looking for a clarification: did 2K Greg say he was about to provide an ETA … and then not provide an ETA?

Hans: Someone said upthread that Shift+Enter should work to forcibly end your turn, even if there are notifications that won’t go away.

Also, that patch gets awesomer by the day. Nice of Greg to mark the new additions – look at those:

City - Make sure Puppets don’t construct buildings that require Resources. (new 10/14)

City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. (new 10/14)

Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city. (new 10/20)

Click on the gray patch in the post to reveal the text:

“The patch will be available as early as the week of 10/18.”

Ooo all three of those are much needed changes. In my first game I had about 40 puppet cities and it was very frustrating to have them sucking up all my coal and wasting my money building barracks, etc.

I don’t mind the puppets building factories, but I sure do mind them building those mostly-useless and expensive to maintain training buildings.

Looks like building workers for gold is no longer feasible.

Economy – Increased city wealth setting to 25%
Balance - Disbanding units now provides only 10% of their production cost in gold.

You mean no longer necessary, and that’s a good thing.

Hold shift while pressing enter to force the end of the turn - I think credit for that tip goes to someone way upthread.

They stole this change from the various economy mods, and were wise to do so. How the base game made it to release with 10% is beyond me.

No, I mean feasible. 25% > 10%
It was never necessary for me to make gold that way. In the games I’ve played, I’ve had enough cash to do what I wanted, for the most part.

Well, “not feasible” is wrong because you can still build workers just to sell them – it’s just not as profitable anymore. And that’s great news because anything that encourages this kind of loophole-exploiting micromanagement is bad.

Thank you - totally missed that due to my clueless nature :)

See definition 3. I agree with the rest of your comment.