Octonoo
3902
Nice patch, but it didn’t like my current savegame.
It also screws up the Korean/Hangul Mod (if any of you use it), though that was to be expected.
Thanks for the heads up on the save incompatibility. I guess we may have to wave goodbye to our current games, or perhaps the issue with your save was the inclusion of the mod?
Octonoo
3904
I should have said the Hangul Mod (actually, it’s a patch) is now incompatible with the new patch update.
Although it really is only a language patch; it’s just that some text is corrupted which I’m sure can be attributed to the update.
As for my savegame, I uninstalled all mods/outside patches before loading it into the post-patched game and no joy.
I have the Deluxe Edition in case that might be an issue, I don’t know.
My current savegame was a soup sandwich anyway, so no big deal for me but others may be dismayed…
Nice update. I’ll have to try it out tonight with my new game as the Americans (only a few turns in) and get ready for the Mongols on Monday.
Seems ok with my save, FWIW.
No mods for me, but my America game (referenced above) crashed Civ5 when I tried to load it (with an error message of a fatal exception, unlike any CTD that I’ve experienced with Civ5 which just exited to the desktop). Fortunately, it was so early on that starting a new one wasn’t a problem for me. Definitely some incompatibility going on there, and it has nothing to do with mods.
Thanks to both of you - I figure I’ll start anew. Better safe than annoyed. ;)
There’s a “view city” option both when you conquer a new city, and when you consider annexing a puppet. So you can look inside your puppets now, see what they’ve built. It also appears that choosing “raze” eliminates all unhappiness for the burning city immediately, no waiting for it to vanish before you lose the -5 for a conquered city.
Tony_M
3910
Those are great changes. The razed city unhappiness was always a confusing rule considering this version of Civ was trying so hard to be new-to-civ friendly.
Skinner
3911
My save game loaded fine with the new patch. I have no mods installed.
I also have no mods installed. Loading older games is…not so good.
On the plus side, patch! Most noticeably so far, the AI is not so eager to give me all of their riches for my luxuries.
jpinard
3914
People with Digital Deluxe version purchased through STEAM are SOL on savegames: http://forums.2kgames.com/forums/showthread.php?t=95986
No real biggie though. They’ll fix it, and you should be able to load new saves. If you can’t - you might want to add a post to that thread.
Hey guys,
As some of you already know, today’s 1.0.0.62 patch introduced an incompatibility with save games created on older versions of the game for those of you who have the Digital Deluxe edition of Civilization V.
We have identified the issue and are currently working on a hotfix. Unfortunately, this fix will not be ready for release by the end of the day today. I don’t have any specific ETA for the hotfix, but I am sure that it will not release before Monday.
The good news is that the fix will allow you to load your old saves once it is released, so if you hang on to those saves you will be able to continue them soon.
That was quick. However, it’s not “purchased through STEAM” since I bought mine through D2D and have the problem. It’s essentially any digital deluxe version that was downloaded through Steam.
Interesting thought: since I have the Special Edition bought through retail, as well, does that mean that if I had installed that one instead of the downloaded one it would have worked? How odd. I thought that all the games were essentially identical aside from DLC.
I’m glad to see the look at conquered city patched since this was the first glaring omission in the game I noticed. Also glad to see the patch before the DLC release. Also perfectly timed since I just finished a game the morning before the patch and have the Digital Deluxe edition :). I would have been frustrated if I couldn’t get my first Immortal win because of saved game compatibility.
Agreed, Deadbuffalo. They said a hotfix is in the works for the Digital Deluxe version, so I’ll just have my munchkin wait on his old save. Thankfully, he’s a patient kid. More thankfully (from his perspective), I have a few hundred other games for him to play in the meantime.
Normann
3918
So I guess no performance fixes for AI turns? I want to play this bad but I don’t have time for 1:30 sec AI turns. I just don’t have that kind of time and I am playing on a very decent quad.
You could just play on reasonably small maps. Turn times of 90 seconds only happen on very large maps.
Or on standard/large maps with much fewer city states (I usually set it to 6 or 8 at the most). The game is usually long decided by the time I get to slowdowns of any kind on turn 600 or so (epic and marathon).