Argh.
The DLC or the latest patch broke my game. I cannot play for more than 10 turns before the game crashes. Every 3-5 turns seems to be the average… and it was rock stable before that.
There was a hotfix patch that went out after the DLC - I’m assuming you’ve kept the game updated? If so, I suspect something is FUBAR in the files and you’re in need of a reinstall.
jpinard
4043
No the game has a terrible memory leak and other memory management issues. The hot-fix right after the patch did nothing to alleviate the crashing and not being able to load large game memory leak. I am frustrated with my game crashing every 30 minutes once the board gets full. I’m also not thrilled with how their “engineers” or management? are handling this stuff. Release a patch to make a tiny dent in the giant list of problems… destabilize the game - and here we wait with a game that’s worse than on release day.
This game is like rollercoaster. Great one minute, then you’re cursing the next because the AI empire management & worker AI is just so incredibly bad - most evident once you get further in the game (past the 70% mark).
For example: I’m at war with Hiawatha who has 15 puppet states. He has 20,000 gold in the bank, and some 30 cities overall. He should be destroying me, but I’m crushing him because he refuses to buy units. A few Civs went extinct because they decided they needed to sacrifice everything to get their happiness level up above 50. So Hiawatha, declares war on me, I knock out his invading force, then he sits around not making hardly any units while raking in gobs of gold. The AI here is simply abysmal.
The problem I have with the way current things are going, is I know Firaxis has probably moved a big chunk of the team to the expansion pack or Civ Facebook, and they need move those resources back and fix the current game. People just need to play a large game with many Civs to see how bad it is. AI does OK with moving forces around and engaging, but AI empire management, worker AI is so bad there’s simply no excuse for it. In fact, I’ve never seen AI empire management that’s this bad in a Civ series.
I wish this wasn’t a game I wanted to play, because then I wouldn’t care if it takes their smaller post-release crew a year to fix.
rezaf
4044
You can forget that right away.
The game is appearently selling well, was reviewed well and got good word of mouth.
For every semi-hardcore player that plays enough to be affected by the things you described, there’s ten semi-casual players that either just jump into games and have a blast jerking around or have long shelved the game by the time those shortcomings really would begin to shine through.
Our best bet would be that there’ll actually be expansions (as opposed to lots of bite-sized DLC) which fix/expand on the worst areas of the game.
rezaf
In about 80 hours of playing, I’ve not experienced a crash or even a severe slowdown on a machine that barely meets the minimum specs.
I do agree about the AI - it’s lousy. I think the tactical AI is a bit better post-patch, but it still has a long way to go.
No doubt there are issues, and there is a leak issue that’s been pretty well documented. However, your initial post made me think brand new games were crashing every few turns which is an entirely different problem.
What you’re describing has a workaround, and that’s keeping the game zoomed in or in the “tabletop game mode.” Apparently, the issues are triggered or exacerbated when switching units or zooming around the map at higher camera elevations. And yes, that sucks and it’s annoying. However, it works for the vast majority of people.
And before you go on a rant, I’m not making excuses nor do I have any personal investment or attachment to the game aside from enjoying it, and I’m just trying to help other people do the same.
jpinard
4047
In my current game (large), cycling between cities in city-view will crash it regularly. I had turned off unit switching, and I don’t use zoomed out view anymore.
Usually when someone breaks stability in a patch, they have a hotfix out right away to un-break it. It’s been a week and a half. Sorry for whining. Just trying to finish this last game its not going well (I’m here as it crashed again).
JMR
4048
I have to say the game has been remarkably stable for me - not one crash since installing it on release day. However, I’ve only been playing on standard sized maps with default settings with the sole exception of disabling ruins. I haven’t tried the largest map setting yet as standard gives my machine a workout as the game progresses into the later eras. The turns must be excruciatingly slow on huge maps.
jpinard
4049
I’ve always played Civ for the epic experience :) The long turn times would be totally acceptable (I read or clean the house when turns are slow) if it meant the AI was playing OK and it didn’t crash. I already knew about the load-game CTD’s and I wouldn’t have put 20 hours into this current scenario if I’d known the end result would be the in-game crash bonanza. I don’t blame Jon Shafer nor the programmers - I just wish Firaxis upper management would recognize just how messed up this game is for a lot of people and do the right thing. Push back release dates on alternate projects to speed up fixing this thing.
One thing that bothers me though, is lead producer Dennis Shirk made the comment “Civ V is the ultimate lovefest for hard-core Civ players” (or something like that). Outside of some mod features, I don’t quite understand his statement because the game caters towards small maps, few civs, no graphs, no end-game replays… If he played large epic games I don’t think he’d call it a “lovefest”, but a “disfunctional relationship” - LOL.
I was one of those. I love the game - warts and all. There’s things I want to see improved and can’t disagree on the AI, but I was more than 120 hours in before I experienced my first crash.
I prefer it to Civ IV, but I still want to see improvements made… but I’m not calling it broken. I like huge maps and many civs and city states and up untill now that hasn’t been a problem. As stated numerous times before I had no crashes and no wait between turns taking more than 20 seconds - so it’s not plain broken. Ymmw and all that.
I can see how the broken AI will greatly annoy those that found pleasure in winning one city-challenges on emperor, but they’re a very vocal minority of Civ players. I’ve spoken to players who don’t even feel there’s anything wrong with the AI.
So while I do want them to work on the AI and especially diplomacy, I also want my expansions, because I like my Civilization games huge and full of options… like right after Beyond the Sword (you know, before I dicovered how broken espionage was).
jpinard
4051
Make no mistake, I’m all for expansions. I think Espionage and Religion will be great additional options. I’d bet money the original reason for the lack of indicators in the game (xxxx has started the xxxx Wonder) is because Espionage is meant to fill that role.
Hans, the AI issue I most want fixed is Workers neglecting special terrain tiles. A Civ may trade away it’s empire for a strategic resource… while it actually has that resource sitting right next to a city. Same goes for Luxeries. In some games as many as 40% of the resources go unimproved by the end of a game. Whether the AI needs horses or not, it shoudl always improve Horse tiles. That goes for every special tile in the game. Think about how much extra gold, hammers, and food the AI is losing out on because for some reason, it becomes blind to them. This one little change would make each Civ much more capable.
I just wanted to explain because it’s not about a one city challenge on Emperor, it’s about a large map on Prince/King, and a few basic items that can make the opponent Civ AI much better.
Miramon
4052
And another thing…
How is it that, playing on King, I can conquer a mature capital city and discover that all its terrain tiles are unimproved? I don’t seem to recall this happening in the past, but in a couple of recent games, I’ve defeated some respectable civilization and found no tile improvements in the capital.
KevinC
4053
I took over the Aztec capital to find every hex around the city was filled with halfway completed improvements. Not pillaged, halfway completed. I just assumed Montezuma kept sacrificing all the workers.
Workers don’t sacrifice themselves ya know!
It’s definitely annoying when you get a city-state to Allied status but you don’t get their resources because they have not gotten around to improving them. I’d even send my own worker there to get the job done, if the game would allow it.
Dejin
4056
I haven’t played in a while, but I could have sworn that you can send a worker into a city state and create roads and structures on their land.
jpinard
4057
Yes - road, No -structure… I think. I’m not playing with city-states anymore.
pilonv1
4058
I wonder if that could be fixed by being able to gift a city state a worker?
jpinard
4059
Usually City-States will delete (sell off) units they don’t need or can’t afford. If they’re full up on Workers you can’t gift them anyways.
pilonv1
4060
They’d probably just build more roads anyway.