Ironically, Indian cities CAN counteract the happiness cost of a new city using only buildings. A size 8 city with 4 unhappiness base and 4 from population can still have 8 happiness from buildings, if I understand correctly. Though I guess size 8 cities with two or more expensive buildings aren’t exactly spam.

Yep, ironically the new rule would make India more suitable for city spamming than other civs… but perhaps they tweak the rule so that India can only get pop/2 happiness from buildings.

Yes, I was agreeing with your post, not Dan’s.

It’s pretty clear from the patch notes that it doesn’t matter how many happiness buildings you add or what kind, their total effect is limited to the population of the city. You cannot produce, as you said, N+2 happiness in a population N city.

Prior to this change, you could (and should) place a city in every possible location, though it’s more effective to place them so each new city has 2 hills to work to speed the production of the Colosseum and library.

After this change, there’s an upper limit to the number of cities you can build. At least until you can find some way to remove that initial 2 unhappiness per city penalty.

Ah - I see where the difference in our interpretations resides. Thanks for clarifying.

My view (which could be wrong):

A size 2 city with the above -
Colosseaum = +2 (out of 4)
Theater = +2 (out of 4)
Circus = +2 (out of 3)
Stadium = +2 (out of 4)

  • 8

Your view :
A size 2 city would have -
Colosseaum = +2 (out of 4)
Theater = +0 (out of 4)
Circus = +0 (out of 3)
Stadium = +0 (out of 4)

+2

I guess I’m curious as to which way it really is. Any chance one of our Firaxis brethren could weigh in on the matter?

EDIT - as an aside, I’m inserting “individual” in front of the respective patch notes while you seem to be inserting “cumulative.” Not as clear as I’d like it to be, but we’ll find out soon enough. I hope. Seriously, when is this fabled patch coming?!?

On Civ Fanatics, India is already considered one of the better civilizations for city spam, despite the per-city drawback. Not quite up there with the French, who benefit hugely from the +2 culture per city, but still strong. The patch will make them the ICS civilization. Unhappiness will actually go down as city population increases.

Size 4 city with Colosseum and Theater is +4 for buildings, -2 for population, -4 for per-city penalty, for a net of -2.

Size 6 city with the same buildings is +6 for buildings, -3 for population, -4 for city penalty, for a net of -1.

It’s highly unlikely it’s individual. The change only makes sense as an absolute curb on ICS if it’s cumulative.

Of course, the correct answer would have been to re-balance the buildings so large cities were more efficient than ICS, rather than trying to put a hard limit on city count. Make the later era happiness buildings more rather than less effective than the early ones, and make the multiplier buildings worthwhile instead of the paltry +15%-20% that’s common to most of them.

The latter.

Jon

Thanks , Jon! (I stand corrected, btw :)

I’ve been taking a mini-break from Civ5 while I wait for the newest patch (just so I’m not caught in the middle of a game when one arrives through Steam). I like how these early patches can change the dynamics of the game in a way that makes past strategies obsolete; the upcoming one looks promising.

Sorry if I missed this in one of the previous pages, but I booted up Civ 5 on my MacBook Pro just to try it out. Previously I’ve run it on Vista Bootcamp without too many problems. Well, on Standard and larger maps I couldn’t really play after turn 200 or so. It ran horribly, with awful lag just getting into the city menu. I quit after 10 turns. But I was really surprised to see that the Mac version didn’t support Steam Cloud. Looks like Steamplay has a bit further to go to getting to what I expect.

Gah, you got my hopes up, Mr. Buffalo. No one bump this thread until the patch is out! Oops, now I’ve bumped the thread.

 -Tom

Jerk! Also, the patch notes don’t mention anything about it taking 10-15 thousand years to build units and buildings. I get that individual units are more important in a 1 unit per tile system, but things are a bit silly as they are now.

Oh, hey! What the heck is this?*

Firaxis producer Dennis Shirk answers, “We are adding a really, really awesome unit with an ‘interesting’ title to it. And you have to play a certain way to unlock it. It just isn’t going to happen by accident; it’s a combination of things you’ll have to do. I know I’m being vague about it, but it’s probably the most awesome unit in the game. You’re not going to find it in the Civpedia or the unit list, you’re just going to find out that you can build it during one session.”

  • This isn’t the bump you’re looking for. I can go about my buissiness. Move along.

Pretty sure it was the GDR, even though nothing he says in that quote is true if thats the case.

The performance is terrible, yes. They need to optimize that if they can.

They’ve stated they’re looking at Steamcloud. The problem is that they’re behind the PC version in terms of patches, and it might be that way for a while. They have to wait for the PC version patching to settle down, catch up, and then maybe implement it. The idea is to share saves between platforms. That will also depend on the PC supporting ze cloud.

The PC version does have cloud saves.

http://www.colonyofgamers.com/cogforums/showthread.php?t=20839

Two more Civ’s (Inca and Spain) plus a scenario incoming next week. HOPEFULLY, this will also mean the big patch is incoming soon.

The D2D people will finally get their add-on! (I’m assuming this is it)

Oh yeah, that’s right, this must be it - it’s actually called the same thing. Good point.

Are there any good mods for Civ V yet?