Understand decision to pull specialists from Paper Maker (which was otherwise the single most powerful and useful unique building in the game otherwise, and gold bonus still makes it worthwhile), but why pull specialist slots from libraries? Just to make Siamese Wat that much more powerful in comparison?

Good additions, but still seems doubtful annexing captured cities will be worthwhile with these changes. Happiness hits still just too crippling.

Let’s hope multiplayer is addressed next patch. Specifically unit animations, and the AI basically never talking to you.

Wow, what an amazing patch. This should give the game a real shot in the arm. Kudos!

Still no PBEM? They’re probably planning to charge us for it.

Goodwill falling.

I can’t imagine anyone buying a PBEM add-on!

My guess is that it’s too much work for too few users. Does Civ V do pitboss? Wasn’t that a promised feature, or am I misremembering? Because that might as well be PBEM.

  -Tom

no Pitboss yet. No hotseat either

Let them fix the game before they work on that stuff, yeah?

PBEM? Is that a joke?

I doubt there will ever be PBEM, although we were promised pitboss support though and I don’t see that anywhere?

If you look over the new achievements recently added to Steam, it looks like the new scenario may have at least some complexity to it. Along with achievements for beating the scenario with various factions and what I presume are achievements for finding certain natural wonders (e.g., Find the Fountain of Youth), there’s also these two:

[ul]
[li]Return a Treasure to Europe.[/li][li]Discover a route to the Orient.[/li][/ul]

I suppose discover the Orient might be like the Magellan achievement (which I can’t seem to trigger). But “return a Treasure to Europe” seems to imply some sort of Colonization level attack villages and get Treasure.

And now the achievements for winning the game as Nebuchadnezzar and Genghis Khan finally show up for me, too. They used to be missing for Steam Deluxe owners.

This is from 2K Greg four days ago:

"I am working on getting information about ETA of the promised multiplayer improvements.

Turn based multiplayer is something that we will be evaluating the possibility of adding. It will probably not be until after hotseat is added before we can really see how feasible it is.

Customizing the turn timer is something I’ll inquire about; I haven’t personally heard anything about it.

Animations in multiplayer is another thing the team is evaluating but at the current time there is no guarantee that it will be added. The second I have more information one way or another, I will let you know."

"Hey everyone, I just want to reiterate what I said in the post above. Multiplayer is not under the magnifying glass right now, as the developers are putting their attention towards AI and Diplomacy first. As soon as I have information on upcoming multiplayer improvements I will most definitely let you guys know, but right now there is no new information.

Your feedback about multiplayer in Civ V has definitely been seen and heard by the developers; I pass along what you guys say here in the forums."

So, doesn’t look like MP will be ready for awhile yet…

A few slim details on the new civs taken from screen shots (UAs and all of Inca from screenshots) and civfanatics (for the Spanish unit names…grain of salt):

Spain
UU: Conquistador
UU: Tercio
UA: Seven Cities of Gold. Gold bonus for discovering a natural wonder (bones enhanced if first to discover it). Culture, happiness and tile yields from natural wonders doubled.

Inca
UU: Slinger
UB: Terrace Farm (looks like it could be a terrain improvement from one of the screenshots)
UA: Great Andean Road. Units ignore terrain costs when moving into any tile wilt hills. No maintenance costs for improvements in hills; half cost elsewhere.

I am not blown away by these unique attributes for the new civs.

Other than the natural wonders-focused ability (which I’d hoped was a scenario specific thing or some other craziness), sounds pretty interesting. The Inca seem a lot more appealing right now. I’m curious about what the terrace farm and movement/cost bonuses mean in the long run, as someone who enjoyed playing the Iroquois early on.

What was the reason for disabling animations in MP?

That just means roads, right? Does anything else have a maintenance cost? Even so, that seems like a pretty decent ability especially for sprawling empires. But I bet the workers won’t take advantage of it when building roads to places, so you’ll have to manually place them to take advantage of hills.

In case you weren’t already aware, in Civ IV MP, with simultaneous movement amongst players, those whose animations were disabled (“toggleable” option) could move their units more quickly than those whose animations were not disabled, thereby giving them an unfair advantage. It sounds like this change was implemented to ensure all MP players in Civ V are on a level movement playing field, but this is purely speculation.

Well roads, railroads and anything else they might decide to add at a later date or whatever. I don’t think anything else costs maintence, unless maybe the terraced farms do (assuming they’re a improvement as some have speculated), which would make the wording make more sense.

Never play MP so I didn’t know that. A very easy fix however would be to force it “on” for all or “off” for all.

No animations makes things just go too fast, it becomes a clickfest decided by the guy with the fastest computer. I use houserules, and playing with random people is out of the question imho.