No crashes for me. But the game is just as dumb as ever.
Another half-game played and quit in the middle. Just seems pointless to play on after a certain point.
In this King game I’m doing OK in the middle of three other nations around 0 AD. All are friendly. I’ve just developed machinery and everyone else has swordsmen but no crossbowmen. None of my units are outside my borders, but I’ve just upgraded a bunch of archers and my military capability has doubled in a turn since a crossbowman can usually do half damage to a swordsman and more to other weaker units, and it’s also strong enough to hurt weak medieval cities even with the new penalty.
So the weakest nation suddenly denounces me, the same turn I upgrade to crossbowmen. The other two are still friendly. This is just dumb. I wasn’t on his border last turn, but I can attack him in two turns. So I declare war. Maybe 5 turns later I’ve taken his capital. He surrenders in the usual abject way.
In the middle of this, the other two nations declare war on the hapless loser, despite being nowhere near him. Nice try at piling on guys, but maybe you should try and see if you can even path to one of his cities first.
Next, a couple of turns later the other two nations suddenly declare war out of the blue, from being friendly the previous turn. They don’t even have any units nearby me, and their forces are technologically inferior, but they will ‘take this chance’ to attack or somesuch idiotic thing. So now I can crush them without even having to declare war on them. Silly. What with great scientists, by the middle of this general war I have riflemen when they are still pleased with upgrading to longswordsmen. No contest at all.
Next some random seafaring nations find my continent and instantly denounce me. What? What did I do to you? After taking the two enemy capitals, I gave up. It just seemed pointless to play on, even though I hadn’t yet found the other continent.
And the tactical AI is still uncoordinated. It moves fewer siege units right in front of my forces, but it seems even less capable of attacking now, maybe because it doesn’t want to be counterattacked. Some idiotic pathing bug that likes sea transport is still sending important land units paddling around in the sea when they should be doing something useful on the adjacent land hexes.