It is fun in figure out the puzzle sort of way like tower defense, but not in challenging way. Namely that I fear the AI will kick my butt if I don’t keep an decent size army in place, like I had in Civ IV. Moving up to immortal doesn’t seem to add that much, although I have not tried post patch.
But as many others pointed out the boredom tedium factor seems to come quicker in Civ V than Civ IV, cause there just isn’t a lot to do. It is also my complaint about Victoria II.
Not really. All that’s needed to keep unit densities down is to impose a fairly hard cap on total unit count, relative to number of cities. The upkeep mechanism already does that in the late game, and there’s this whole mysterious supply system that is apparently unused but if ever made to work should serve the same purpose.
I’m not really seeing any other downsides to the new unit system at all… well, except that the AI isn’t very good at using it.
Well the bad AI in using 1UPT is certainly a severe problem. Truth be told a better AI probably would mitigate many but no means all of the complaints.
Civ V already has very effective means keeping unit densities down. They make everything ridiculously long to build even any cities with decent production (e.g. factories+railroads.) I basically never build units, I just buy them with gold. It is a pretty absurd design that you start building a rifleman and you can almost always complete researching infantry by the time the first rifleman finishes, or infantry to mech in my last game.
I do actually build buildings with hammers, although there are those that just advocate putting up tradeposts and farms everywhere. However, it is foolish to build units so you end up buying them. In my case virtually my whole army is bought in the one city that has barrack, armory, military college. This makes a whole class of buildings, forge, stable, arsenal useless because of the inefficiency of producing units.
After the patch it is no longer easy to take over the world with 4 horseman and general. Still I haven’t found it really ever necessary to have more than a dozen or so military units to defend or attack the AI. Fundamentally the game just doesn’t feel epic in nature when you’ve got more pieces on chess board than in your whole army.
I don’t actually agree with several of Sulla points either. For instance roads, the defense already has huge advantage making free road everywhere would just increase the advantage. So actually I find myself considering should I build a road to increase my military capabilities in a border cities or save money. It is a modestly interesting trade off but hardly strategic in nature.
As I’ve said before on it is own Civ V is good game, it just isn’t superior to Civ IV. The game industry hasn’t reached that stage that movie industry has where you are pleasantly surprised with sequel/remake is better than the original.
In the game industry, the new game is suppose to be superior to the old. I look at Fallout series and I have zero desire to go back and play the old ones in the series. I might as well uninstall FO3, cause New Vegas is better game. You don’t hear a lot (any?) of people saying they like Starcraft 1 better than 2.
Civ V for me is 5 steps forward, and 4 steps back on someday’s and the opposite on others. I think even the games biggest fans 't find a number of things they like better in Civ IV.
I think Sulla contribution to the Civ V debate is making a pretty compelling case that several of Civ V key design decisions, 1UPT, global happiness, and ineffective means of prevent ICS, are going to keep the game from every being clearly superior than Civ IV.