Then you’re already talking from an extreme powergamer point of view, much like Sulla (see above: playing on Immortal!). I rarely ever have enough gold to buy even one unit… city state bribes and research agreements tend to consume any surplus I have.
Fundamentally the game just doesn’t feel epic in nature when you’ve got more pieces on chess board than in your whole army.
But how is that worse than Civ4 where you had usually just a single piece on the board, namely the killer stack?
So actually I find myself considering should I build a road to increase my military capabilities in a border cities or save money. It is a modestly interesting trade off but hardly strategic in nature.
Actually, that sounds as strategic as any decision I can think of… and nicely realistic, too.
You don’t hear a lot (any?) of people saying they like Starcraft 1 better than 2.
Sure, but that’s because Starcraft 2 was deliberately designed as a graphics upgrade with only minor gameplay tweaks, and Civ5 is deliberately designed as a complete overhaul of the series. I wouldn’t want every sequel to be like SC2 – that would be boring!
The AI is really decent enough now IMO. I don’t understand why ICS is a problem at all, honestly, not even in the release version. It’s only a problem if you must play that way or lose the game, as in earlier iterations where quickly spamming cities all over the place was mandatory. But that’s absolutely not the case in Civ5, you can win just fine with moderately sized empires and well-developed cities. This sounds like one of those “it hurts when I hit myself with a hammer” complaints – why are using ICS if you don’t like it?
cities fall relatively too easily without stacks of defenders in them
Well, you have to counter a siege with a field army, not just park a defender stack in the city. That’s a clear improvement in my opinion.
I also have to add that it sucks how little support for the modding community Firaxis is offering. The modding tools are partly weaksauce and partly not working, the scripting is too limited and partly broken, yet they even patched out important parts because they figured no one was using them. Yeah, I know they hotpatched them back in, but still.
The only thing they briefly patched out was Lua support AFAIK. Also, what’s supposed to be wrong with the modding tools? I just made a little mod to increase minimum distance to three hexes, and I was actually impressed how well Civ5 supports modding. Instead of copying entire huge XML files you can simply specify individual values that you want to change. No more updating your mod files after every patch, and no more conflicts with other mods (that don’t change the exact same data).
And then there are useless posters who seem unable to handle context. This discussion was about an entire laundry list of complaints, and most were actually directed at design changes.