FWIW, I got the line and laughed out loud. Hans may not be up on his 1980’s Americana references, however.

How’s the multiplayer on Civ V, anyhow?

My old Civ IV lan party crew all have the new game but we haven’t had time to get together.

This is partially true, actually, in Civ4, you’d like the tactical parts of the AI to play perfectly, but winning on the super-high levels of Civ4 involves heavily gaming the diplomacy. If the AI could go to war whenever, these difficulty levels would be impossible.

Poor, in my opinion. We ran into a lot of performance issues, you can’t run any mods (to fix some of the problems they’re finally getting around to fixing in this latest patch), and animations do not work in multiplayer.

That last point is bigger to me than just eye candy. In a game that involves ranged combat and aircraft that are bombarding from off screen, it has been very difficult at times to determine exactly what happened, as you click End Turn and suddenly a couple units are missing. You can find out, it’s just a matter of going through turn logs which I think is poor for multiplayer flow.

Your mileage may vary, but if you’re looking for Civ5 as a multiplayer game, my opinion is that it’s just not worth it.

Because the AI is receiving massive bonuses. That’s not writing it to lose, it should be playing to win to the best of its ability because, right now, the best of its ability is not going to be as good as a humans. If we needed to write AIs to lose the cheating levels wouldn’t exist. They do because our AIs aren’t that good.

So the patch is still not out (should be out today though), but on Thursday we’ll get the Polynesians and a free map pack.

Yes, the Polynesians. Everyone wanted the Polynesians, right?

Everyone needs a little pineapple and spam in their lives.

I don’t suppose there’s a late-era cargo cult building that sucks resources from other nations?

Ha, that would be excellent. Requires Flight!

Hey, and while I’m on a roll, an Easter Island Head special building to replace the monument: each successive one you build adds +1 cumulative culture (so you get T(n) culture for n buildings), but costs +1 cumulative food for upkeep until eventually your civilization consists of a barren continent completely full of stone heads.

I would like to buy your DLC please.

LOLOLOLOL!!!

Patch is out.

Updated readme

First attempted game post-patch: Freeze and machine lock-up during the “here is your settler” opening shot after the introduction.

But how is it before that part?

It has more cows!

Out of curiosity, are you using any mods?

Nope. Tried it again. Once again, it swarmed up memory and pegged CPU during that moment after the introduction slides out of the picture (after clicking “Begin your Journey”). I happened to get a phone call just then, so I let it sit. After 3 minutes, the machine calmed down, and the settler selected itself, and was ready and waiting for orders.

I just gave this a whirl (Windows 7 x64) and didn’t have any problems except the odd stutter when it was loading a diplomacy screen, but that only happened once or twice during first contact. Otherwise it seemed to run pretty smoothly. I forgot how much fun this game was!

Tried a small MP play…I don’t see any turn time optimization that I can measure in any meaningful way…
This still makes past 1000AD on larger maps just too painful