My take? Sure. Part of the fun in the game for me is adapting to what my opponents are doing. I’d be likely to seek out whoever it was that built the wonder and plot revenge. Oh, and yes - you can certainly still win from there. You’ll be behind from the start, but you have the advantage of being human. ;)

As an fyi, there is a mod that exists which makes all wonders national (not unique) should you ever just want to go on a wonder building spree for the heck of it.

What about a mod that just tells you when someone starts building a Wonder? I thought that was a feature in an earlier Civ or it may have been part of espionage.

Speaking of Mods, are there any that people can recommend?

There are two categories I am interested in:

  1. Utility /UI that do not change the nature of the game, but help you out in some way like better summaries of things or better worker management, etc…

  2. Complete game-changers: You now on Dune or you can cast spells.

I think that was espionage, iirc. It would be a nice feature to have in a mod - I wonder if something like that can exist without the “full” mod kit, but my guess is it may be included in a future expansion.

Seems like Korea will be added as the next DLC which is cool but odd since Seoul is already a city-state.

I’m hoping for the Great King Sejong as the leader this time.

Another huge, two part patch is imminent (too big to post, see link for details):

The patch notes below are the first part of a large two-part update. We wanted to focus this part of the update on stability and bugs, and as you’ll see in the notes below, we’re progressing nicely. There is also continued work going into the AI, the modding framework, and WorldBuilder, and we expect to have this in your hands shortly.

The second part we have begun working on will be released in the coming months, and will include our next balance pass (for those areas of the game that were not included in the March 1 update), as well as continued work on AI, diplomacy, and a much-requested addition to the game that we’ll be discussing in more detail very soon.

You guys have all been instrumental in helping us to continue to make Civilization V better with each update, and there’s more to come!

The second part we have begun working on will be released in the coming months, and will include our next balance pass (for those areas of the game that were not included in the March 1 update), as well as continued work on AI, diplomacy, and a much-requested addition to the game that we’ll be discussing in more detail very soon.

I sooooooooooo hope this is end-game replays and graphs. This one feature is still desparately needed to add the Civ back to Civ V and give you a tangible reward for finishing your games.

Nice to see them still plugging away at the game.

There’s a smiley by a dev when someone asks if it’s hotseat/PBEM etc. but that of course means very little.

There’s an old saying in Maryland. I know it’s in California. It’s probably in Maryland. That says fool me once, shame on, shame on you. Fool me, we can’t get fooled again.

-Tom

Well at least they’re still working on it.

Wow, the game still had a zillion bugs I wasn’t even aware of…

One thing that stands out:

Correct opinion code so we can get outcomes of friendly or allied.

Firaxis producer “bigden” explains:

Basically, there was a problem that we corrected that was keeping the AI approach values below a certain level. Now, a player can achieve a much higher approach value. This is not the value you see when you’re in diplomacy, this is the approach that the AI is adopting behind the scenes.

Some of the benefits? Gaining Friend/Ally, the AI won’t really want to engage in coop wars vs. you, will be more likely to continue coop wars with you, considerably less likely to denounce, more likely to adopt a Friendly approach, etc.

Sounds like that’s what made AI players more hostile than expected.

There are some good tweaks there and a couple of very useful UI things that should have been in since the beginning (e.g. selecting units from the army overview), and hopefully the tactical AI changes will help. You can never really tell until you try them out. It’s mostly minor changes, though – I’m more interested in the unrevealed “Part 2” of the patch, with another balance pass and the mysterious new feature.

On an unrelated note, has anyone found an insightful comparison of the different civs and their units/abilities? I looked on CivFanatics and didn’t see anything, although there’s probably one buried pages deep in the forum somewhere. What civs do you guys think are great, or lame? After a couple hundred hours with the game usually with randomly-assigned civs, here are my votes for top 3, and worst:

#3: Persia. I didn’t expect these guys to be that good. Their spearman replacement is just OK. But their bank replacement is really nice, granting +2 happiness. In my view, any building that covers two important areas is a huge benefit, and this one gives a substantial bonus to both gold (like any bank) and happiness. It’s a no-brainer to put one in pretty much every city. Not having to worry very much about happiness is a huge benefit in this game. If you have a lot of cities (I usually do) you can almost get by on your banks and luxuries alone. Even better, though, the happy bonus perfectly synergizes with Persia’s special ability, which is awesome golden ages: +50% length, and units get a combat and move bonus while in a GA. This ability is huge. You can spend a healthy portion of your game-time in a golden age if you try, especially since you’re getting an extra +2 happy per city. Triggering one when a war starts makes you deadly, with everyone getting the combat bonus and being able to move extra-far (it’s especially great for siege units – move into position, set up, and fire all in one turn! Missile units also become much better). It’s also nice in the early happiness GA that everyone gets, for fast exploration.

#2: China. This civ has three great bonuses. Their civ ability is more-frequent generals that give +35% combat instead of +25%, which is really useful whether you’re playing offensively or defensively. Their crossbowman replacement has the awesome ability of firing twice per turn, which not only does lots of damage but generates lots of XP (and is amazing on defense). Lastly, and best-ly, their library replacement generates 2 gold. That is huge. Tech is massively important in every game no matter what sort of victory you’re pursuing, and you should be building a library in every city (for the National College wonder if nothing else). Having a building that you need anyway give a substantial gold bonus, especially so early in the game, is a big advantage. You can basically not worry about money if you’re playing China, especially if you have a lot of cities.

#1: Babylon. My favorite civ. Their walls replacement is nice enough that it’s worth building in every city sooner or later (I usually skip walls). Their archer replacement is great because it doesn’t have to be screened by infantry, a nice bonus in the early game. Their unique ability, though, is killer: faster great scientists, and a free GS when you discover writing. This is a huge, huge tech bonus, enough to keep you ahead or at least on parity even on higher levels of difficulty. If you are building science-related wonders and buildings (I always do), you’ll be churning out great scientists with reckless abandon. Babylon is tailor-made for a science victory, but the tech bonus makes any victory a lot easier.

Worst: Aztecs. They get a warrior replacement that is fairly useless (the only upside is his healing ability if you manage to upgrade him to a useful unit later in the game), and a water mill replacement that is also pretty useless unless your city is near a lake. (Unlike other map-dependent abilities, though, lakes are pretty rare.) Their unique ability adds culture whenever you kill an enemy unit, which is not bad except that the amount of culture is mediocre. Unless you are slaughtering massive numbers of enemy units it’s not going to make any appreciable difference in your game – and slaughtering massive numbers of enemy units is often not really an option until much later in the game. If you live that long. Overall, this civ brings almost nothing to the table.

I think everyone was wondering whether this patch announcement made you like the game now. Good to know.

It’s been forever since I played them, but I believe their special farm building works with cities on rivers as well and at the time, this was before the large rebalancing patch, you could grow some pretty massive cities because of all the extra food.

The Jaguar was menacing not so much because of its starting stats but that if you built a good number and kept them alive to promote they retained that healing after combat ability making later fights a fair bit safer. As for the last culture point, I thought that last patch scaled up the culture per kill as units became more advanced, but I can’t find it in a skim of the notes.

From my MP games with a couple friends months back, the French seem to be exceptionally powerful. Early culture gains combined with the enhanced social policies give them quite a headstart on expansion. Combine that with the musketeers which seem to be the only good musket unit and the late-game foreign legion and you can have a monster of a military to boot.

Sorry, Thread Officer, are walls of text the only participation allowed in this thread? Also, how do you manage to walk with that stick jammed so far up there?

I just find it interesting that Firaxis continues to note that the AI needs work, and as near as I can tell, they’ve only made minimal progress on that front. I suppose it’s a good sign that they keep mentioning it, but it makes the lack of progress all the more frustrating.

 -Tom

Or, to put it another way:

I think everyone was wondering which three civs are your faves. Good to know.

-Tom

This is totally unrelated to this thread and I’m really, really sorry, but I can’t post my own thread because of the fifty (50!!) post rule.

I’m trying to post a comment on one of the articles on the main site, but all of a sudden it’s making me log in to Wordpress to do so. Thing is, there’s no place I can find to register. It’s also saying my name is invalid, presumably because of the underscore in it, but I’ve been posting comments under this name ever since Tom Chick moved here.

What gives?

Oops, sorry J_A. It’s fixed now. I was messing around with an anti-spam thing and forgot to set it back. Nice to see you on this side of the divide, though. Stick around. We don’t bite. Much.

-Tom

The AI is traumatic…and I positively hate that I can’t turn off that tech-treaty system. Also even without tech-trade, I have Riflemen in 1100-1200 most of the time…even without focusing.

Interesting discussion.
I usually don’t care about achievements but have decided to get all in Civ V except for the MP ones - this also means winning with every Civ and I still have a few to go.
I can see why China is a favourite, but I hardly ever go for a conquest win - some of the lesser Civs are more specialized (like picking India for a three city Culture win).

Greece was my favourite. Especially before thay nerfed city states. Greeces ability combined with the Patronage social policy could land you a lot of bonusses - especially on a large map with many City States, which was my preferred game before going after achievements.