Two new DLC packs.
Korea and Wonders of the Ancient World

I know I’m going to buy both… but that price for three wonders is a bit high. Perhaps because I never play the scenarios. If you enjoy those, it might be value for money.
But I worry if we’ll ever see a full expansion when they can continue to sell so little content at those prices.

I tried playing Civ 5 again for the first time in a few months, playing a Large map on King because I haven’t beaten that size yet. It was really fun until about 1860 or so, at which point one nation declared war on me and then we had a war for the next 100 years as they refused to give up war. And each of those turns was excruciating slow (about a minute per turn at the end) as the 5 other civilizations moved all their units. Doing it from strategy view didn’t help, it took just as long but no longer let me see how my units were dying.

Any tips for speeding up late game turns? I have a decent enough computer (i7) and I was hoping the patches would fix it but it hasn’t happened.

More details:

[COLOR=#ff0000]http://www.youtube.com/watch?v=56m47UPCV1A[/COLOR]
[COLOR=#ff0000]http://www.youtube.com/watch?v=CH23g7unJVU[/COLOR]

I am a sucker for Civ DLC. Also, 2KGreg says patch notes should be on the way shortly.

“I’m sure this news is going to make some of you ask about a potential patch. There is a patch coming. It is not necessarily releasing before this DLC, but I am getting the current patch notes together for you and I’ll post a separate thread as soon as I have the info.”

This add-on adds three new early-game wonders to the game: The Mausoleum of Halicarnassus, the Statue of Zeus, and the Temple of Artemis.

Those are three of the wonders featured in the highly popular board game 7 Wonders. Coincidence? :-)

Does it bother anyone else that with the Wonders of the Ancient World DLC 2K/Firaxis is taking their first bold, and potentially obnoxious, step toward DLC’ing core elements (World Wonders) of the game beyond just civilizations? Something about this seems wrong to me. I see the potential for a very fragmented set of experiences and strategies if things like buildings, resources, technologies, units, etc become elements of DLC. Can anyone think of other strategy games where core strategic components of the game are sold via DLC?

They aren’t core strategic components.

They kind of are if you are into multiplayer and it does fragment the user base for mp. Also, does this mean they have to balance two versions of the game for future patches, releases? I think Civs are one thing and wonders in the main game are another.

How in the world (pun intended) can you say that a World Wonder is not a core strategic component? Think about the Pyramids in Civ IV or any number of other World Wonders that were CRITICAL to certain strategies. I suppose the UN and the Apostolic Palace weren’t core strategic components either, unless of course you consider world wonders that are prerequisites to a victory condition as “core”.

Not really, since they are the three great wonders of the ancient world (of 7) missing from Civ5 (FWIW, they were featured in previous Civ titles before this). Since both games draw upon the same inspiration (the seven wonders of the ancient world), it isn’t a huge surprise that they both have the same sets of wonders.

Or maybe the game 7 Wonders is copying Civ 3 Conquests? (Since the same designer made Conquests and is now in charge of Civ5)

I don’t mind DLC additions like this, if they provide enough money to keep the game development going. I would hope at some point there would be an expansion with bigger game changes & additions, that also includes all the previous DLC within it.

I hope they use that extra DLC money to fix the strategic AI. I’m getting a bit tired of the huge disparity between Prince and King. Apparently the AI’s first priority is to always crank out a million soldiers no matter what, and on Prince this completely cripples its empire development. King provides enough bonuses to sustain both a well-developed empire and a huge army… which promptly proceeds to crush me, unless I play a warmonger as well. The extra penalties on King are no fun either (happiness, barbarians). Do the XML files have some setting for adjusting AI priorities away from military and towards peaceful development, so it can build a proper empire on Prince?

I feel the same way about the higher levels. One level is way too easy, another level is just excruciating because the AI production bonuses make it too easy for them to crank out both units and wonders.

On Emperor I build 1 archer per city, and make sure I have 200 gold sitting around for emergencies if I need an extra archer, not hard now that research agreements are less useful. That’s enough to repel an infinite number of brain-damaged AI invaders. Just deploy the archers on the back side of the city facing the enemy with maybe your starting warrior on an adjacent hill, and let the enemy warriors swarm forward to start attacking the city. The city’s ZOC will stop the warriors from sprinting around to attack your units. Ideally there will be a river or a lake there to completely stymie the AI. If a unit is ever injured, withdraw it to heal, as the enemy is usually too weak to take a city quickly anyway. No need for walls or anything special. The enemy is just too stupid to focus on flanking and attacking your archers if they aren’t overexposed in front of the city, and 3 archers + the city defenses will kill at least one enemy unit per turn, more if the enemy is in the open. After 10 turns or so of AI idiocy, you will have destroyed the invasion force and odds are the brain-damaged diplomacy AI will capitulate and offer you gold and luxury goods. On occasion, I even get an enemy city or two without ever moving a unit beyond my own border.

So from 2000 BC, which is typically about when the random stupid attacks start, until 700-800 AD when I learn gunpowder and my 3-4 great scientists instantly give me riflemen and cannons, I often just sit around repelling stupid invasions and not expanding or doing anything aggressive at all. Enemy capitulations after their failed invasions are a great source of the cash needed to upgrade archers to riflemen and catapults to cannons. At that point I can just steamroll half the map with say 4 riflemen and 3 cannons, and by the time I hit any resistance, hey look, I’ve upgraded the cannons to artillery, and the game is over.

The 3 Wonders DLC should be a freebie or included in a patch. Charging for that feels extremely lame, especially considering all the flaws the game had at release.

Dribbling out more Civs one at a time at $5/pop also feels weak, even with a scenario. Two for $5 would be more reasonable and look less like they are milking their fans like pastured cows.

$5 for 3 wonders? Are you kidding me?

I can see $5 for a civ even if that is terrible value compared to Civ IV’s expansions. But this looks more like a CoD map pack than anything sensible.

Ugh. I’m glad I bought this on sale, I’m not going to buy any DLC until they round them all up and put them in a single package for like $10 for 5-6 civs and the rest.

Uh, yeah. Good luck with that.

I don’t mind paying $7.50 for both of them. I’d pay $5 for the Korea Civ and then that means it’s only $2.50 for the Wonders pack. I’m cool with that.

Hey, I bought Dragon Age Origins 6 months ago and it came with ALL DLC for $30. Seems like a good deal to me.

The patch notes are all I’m interested in. More content for a flawed game doesnt appeal to me, and $7 for a few Wonders is… Humorous.

Er, it’s $7 for the wonders, a new Civ, and two scenarios. To be clear.

But yeah, I’m eager to see the patch notes myself.

Actually, the new civ is separate from the wonder pack. Both DLC comes with a scenario.

Civilization and Scenario Pack: Korea
Wonders of the Ancient World Scenario Pack

Yep, put together it’s not a complete ripoff. I think most of us would agree that $5 just for just three wonders and a scenario sucks in terms of value - I get that there are assets involved and those didn’t come free, but sheesh.

Anyway, those patch notes will hopefully be interesting.