I wish playing with mods didn’t turn off achievements.

Yeah, I’m that guy. Pretty much only with this game, but there it is.

I hear you, brother.

Is there any chance they’re ever going to patch it so you can see unit animations in multiplayer? That one single thing pretty much ruins multiplayer Civ V for me. Trying to figure out what’s going on is a big giant mess, especially if you’ve got multiple combats going on. No animation means you just get a bunch of numbers flying off your units all at once with no actual indicator of what hit it, where it came from, etc. Soooo annoying >:[

Eric, I’m glad to hear I’m not the only one that feels that way. It really is crippling the later you get into the game. When you’re to the point where bombers come into play, it’s fucking obnoxious trying to piece together what happened at the start at each turn. “Wait, I swear I had a unit around here somewhere, did I misplace him? Maybe I sent the unit this way… nope. Oh, wait, maybe the AI got bombers? <check combat log> Sigh. Yep”.

The other thing that drives me nuts is how the AI won’t interact with the player in MP. No diplomacy, no trades, no threats, no nothing else. That combined with the lack of animations makes the game feel so dull in MP, and the fact that mods don’t work in MP limits replayability for me.

Thanks, this is the sort of thing I was interested in. I don’t want the core game to change, but bug fixes and some streamlining is always welcome.

No kidding. I was looking for the download link for the CiVUP in vain, until I realised it can be downloaded and installed from within the game.

I wish all games did that.

I’m playing this again after a long hiatus, and really really enjoying it. The only tweak I’ve made is to increase research costs by 50% on the standard game speed. The pacing feels fantastic with that change (for my taste, obviously).

I’m liking so much I’m even eying the DLC! I also want to try out the PerfectWorld 3 mapscript.

Oh hey, looks like there’s a hack to get PerfectWorld 3 working for multiplayer!

Link?

Is this something you did yourself or is it a mod? I’d like to give it a go as I find the standard tech pacing too quick for my tastes even on epic speed. I’d like to have more fun with my praetorian’s but steel is always right around the corner and once upgraded to longswordsman they lose their road making ability.

I did it. You can find the XML files here: “<install directory>\assets\Gameplay\XML” you want Civ5GameSpeeds.xml. There are separate listings (in the file) for each speed setting. Find the one you want, and then tweak the research cost setting to your liking (the numbers = percent. So I changed standard speed to 150. The epic setting is already something like 300, so increase it to whatever you like).

In the mapscript’s thread on civfanatics:

Basically you need to copy the .lua to your PublicMaps/ like so:

and then edit the .lua like so:

You missed a subdir, it’s:
<install directory>\Assets\Gameplay\XML\GameInfo\Civ5GameSpeeds.xml

Good idea btw. I like the pace of research much better than in Civ 4, but it’s still a bit fast. I bumped mine to 120 for now.

Thanks Jasper!

Heh, don’t be too hasty! I had yet to actually try it…

After following those directions and copying the script to …/PublicMaps/ it didn’t show up as a choice when setting up a hotseat game. :-/

I instead copied it amidst the game’s own mapscripts:
<install dir>/Assets/Maps

where it seems to work fine, even if it does break my sense of programming aesthetic.

Finished a real nail-biter. Won a culture victory just before Hiawatha launched his spaceship. King difficulty. Won in 2019 or something. Felt good.

I played around on a few Perfect World maps last night – they were very interesting! Very pretty, with great shapes, but too much rough terrain (makes it such a bitch to move around). Also better with standard or larger size maps.

Fortunately, the script is extremely tweak-friendly. Just go to where you installed the mod and look for the .lua script. I increased the % of tiles that were land tiles, and decreased the forests and mountains. Plenty of stuff to tweak, and clearly labeled.

The way the script places rivers is very neat: a lot more of them, and a lot more tributaries – big rivers really have the feel of the Nile or Amazon or Mississippi. Mountain ranges are a lot more interesting (and confining!), and there are more deserts (by default – all tweakable).

I foolishly forgot to take some screenshots, but here’s one from the original thread. Shows off the rivers and the huge amount of rough (you can also see the interesting continent shapes on the minimap):

Anyway, for those who want to spice up their next game – recommended. Thread here.

Wow, that looks cool. Will definitely have to check it out when I’m ready to give CiV another go. Thanks!

Why they didn’t just contract the Perfect World guy to handle their map scripts for Civ 5 I have no idea.

Just tried the Perfect World mod… Absolutely amazing. Why didn’t I discover this a year ago?

Perfect World looks great! Thanks :)

Just played some 3 player hotseat on a Perfect World map. I’m liking it as much as the version for Civ 4, definitely good work.

So far it’s more cramped for space than typical Continents and Terra maps though, as the three of us managed only 3 cities before quickly running out of space. Could just be a fluke, but you might want to set your game up accordingly if you like more room.